Sword of Spirit
Legend
When you say 'limit' here, I assume you are not talking about enforcing an actual, hard numerical limit as an additional rule, since that's not something that anyone has proposed in the thread (and something that I would not particularly favor). I'm assuming that you instead mean the provision of in-game obstacles that make it nontrivial for the wizard PC to acquire spells beyond those they get 'for free'.
To clarify, I wasn't responding to any actual claims on this thread, but I have in the past on other threads, seen attitudes that seem to encourage ignoring the ability of wizards to scribe new spells into their spellbooks--which strikes me as overly limiting.
As far as making it non-trivial, I'm all for that. For instance, I wouldn't expect there to be arcane universities or mage's guilds where membership meant you can just copy the entire library of spells (even if you have the gp for it). As a DM, I would come up with some sort of good in-world explanation for why every wizardling from a wealthy family can't just buy all the spells. On the other hand, I'm in favor of membership in such an organization increasing your ability to acquire more spells, in the same manner as defeating wizard opponents and taking their spellbooks should. If everyone gets all the spells, then you lose that mechanic and play encouragement for the wizard to search for new spells. But if it's a game of "DM may I" to use that particular class feature--rather than operating in a plausible manner based on the assumed prevalence of wizards in your particular world, then I'm going to be fairly unhappy with the scenario.