I have written up some ideas I am thinking about implementing in my next game and below them included what I am hoping to achieve.
Please provide feedback and ideas for the following house rules:
1.) Innate bonuses to-hit not from magic items.
I like magic items being able to be more interesting and not as tied to a static bonus.
2.) No extra damage from magic item pluses?
I am a little less sure about this one but I think it would free up some room around the whole +x needed for efficiency at a certain level.
3.) Eliminate all feats that primarily only serve to boost to-hit and or damage, including exotic weapons etc.
I think this could free up a lot of freedom for heroic level feat choices for the mechanically minded player
4.) Drop hit points on monsters a little further to balance the lesser damage out put.
To balance out the above.
Please provide feedback and ideas for the following house rules:
1.) Innate bonuses to-hit not from magic items.
I like magic items being able to be more interesting and not as tied to a static bonus.
2.) No extra damage from magic item pluses?
I am a little less sure about this one but I think it would free up some room around the whole +x needed for efficiency at a certain level.
3.) Eliminate all feats that primarily only serve to boost to-hit and or damage, including exotic weapons etc.
I think this could free up a lot of freedom for heroic level feat choices for the mechanically minded player
4.) Drop hit points on monsters a little further to balance the lesser damage out put.
To balance out the above.