Please rate Monkey Grip [2002 Thread]

Rate the usefulness/must have of Monkey Grip

  • 1 - You should never take this feat

    Votes: 13 14.8%
  • 2- Not very useful

    Votes: 5 5.7%
  • 3- of limited use

    Votes: 19 21.6%
  • 4- below average

    Votes: 9 10.2%
  • 5- Average

    Votes: 16 18.2%
  • 6- above average

    Votes: 5 5.7%
  • 7- above average and cool

    Votes: 11 12.5%
  • 8- good

    Votes: 4 4.5%
  • 9- Very good

    Votes: 5 5.7%
  • 10- Everyone should take this feat

    Votes: 1 1.1%

smetzger

Explorer
Please rate the usefulness/must have of Monkey Grip

Monkey Grip [General]
REQ: Base Attack bonus +3, Weapon Focus with the appropriate weapon, Str 13+
You can use one melee weapon that is one size larger than you in one hand. You suffer a -2 penalty on your attack roll when using this feat. Sword and Fist, pg 7.
 
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i've always wanted to have a fighter with that feat who weilded dual mercuarial great swords. And I've seen it used well when a barbarian had a tower sheild in one hand and a great sword in the other... so I voted 3
 
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"This feat is not only broken, but a silly concept and should never have seen print."

Care to expalin?

Mechically, one of the big benefits to 2 handed weapons is the 1/2 again STR bonus to damage, and Monkey Grip doesn't give that since the weapon is used in one hand. It's usually a less efficient, much less flexible power attack.

Also, it lets you wield a reach spear and shield, so you could actually build hedgehog kind of formation with veteran troops.
 

Below Average--despite appearances and the initial "kewl d00d; I can wield 2 1eet mercurial greatswords at once d00d" reaction, this feat is not advantageous for pure damage dealing capacity.

Wielding a bastard sword and shield and then power attacking for 2 is both more flexible (because you don't have to power attack if you don't want to) and yeilds slightly more damage than wielding a greatsword and shield. Wielding a longsword and power attacking for 2 gives you only half a point less and costs one feat fewer (assuming that most fighters take power attack anyway).

Dual wielding a pair of shortswords and power attacking for four will yeild more average damage than dual wielding greatswords at the same attack value. And the character is more flexible, doesn't look like a munchkin, and doesn't look stupid. Plus nobody asks him how he manages to carry two shortswords, a dagger, a mace, and a composite longbow. Some DMs might just ask that of the greatsword dual wielder.

The area that monkey grip can be useful is for reach weapons and other weapons that have advantages other than pure damage. A fighter built around disarming might find it advantageous to monkey grip a heavy flail. (As he'll come out two points ahead in a disarming contest even after figuring the attack penalty in). Similarly, a character could monkey grip a glaive, longspear, or spiked chain and use a shield at the same time. All of these characters would actually be giving up average damage in order to gain a tactical advantage.

However, I think there are other feats which are more efficient at giving tactical advantages like that and don't share monkey grip's drawbacks.
 

Monkey grip isn't about efficiency, it's about cool. Seriously, wouldn't you feel at least a little threatened when somewhen comes at you dual-wielding greatswords?
 


Bah, people voted 7 because it had the word cool in it. If 1 was no one should take this feat and its cool then everyone would be voting 1 instead.
 

I gave it a "9" early on but the posters above make some good points (e.g., power attacking bastard sword vs. monkey grip greatsword). I may be biased because in the game I play I have (a) a character who specialized in ranseur, (b) obtained a powerful magic ranseur and (c) obtained a class-specific powerful magic shield. The combination of reach plus these two magical items made monkey grip a must-have in my particular case (even though I had to create a belt of giant strength first in order to satisfy the prerequisite).
 

I think a good use for this feat is for a fighter whose specilized in either a greatsword or a reach weapon, but would now like the benefits of a good shield without losing his specilization.
 

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