Please rate Transdimensional Spell

How would you rate transdimensional Spell?

  • No one should ever take this feat

    Votes: 0 0.0%
  • Not very useful

    Votes: 2 6.3%
  • Of limited use

    Votes: 6 18.8%
  • below average

    Votes: 5 15.6%
  • Average

    Votes: 3 9.4%
  • Above average

    Votes: 1 3.1%
  • Above average and cool

    Votes: 12 37.5%
  • Good

    Votes: 1 3.1%
  • Very good

    Votes: 1 3.1%
  • Everyone should take this feat

    Votes: 1 3.1%

Olive

Explorer
With apologies to smetzger ;)

This is a feat that I found recently here: http://www.wizards.com/default.asp?x=dnd/rp/20030528a down the bottom of the page.

If it's from another source (i.e. the Unapproachable East) then let me know...

Here's the feat:
Transdimensional Spell [Metamagic]

You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the area affected.

Benefit: A transdimensional spell has full, normal effect upon incorporeal creatures, creatures on the Ethereal Plane or Plane of Shadow, and creatures within an extradimensional space in the area affected. Such creatures include ethereal creatures, creatures that are blinking or shadow walking, manifested ghosts, and creatures within the extradimensional space of a rope trick or portable hole.

You must be able to perceive a creature to specifically target it with a spell, but you do not need to perceive a creature to catch it in the area of a burst, cone, emanation, or spread.

A transdimensional spell uses up a spell slot one level higher than the spell's actual level.

Normal: Only force spells and effects can affect ethereal creatures, and no Material Plane attack affects creatures on the Plane of Shadow or in an enclosed extradimensional space. There is a 50% chance that any spell other than a force effect fails against an incorporeal creature.
 
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Not seen it before, but looks pretty cool to me - esp for the aspirant Alienist. I think its usefulness would depend on the campaign, but it gets style points too!
 

Very Cool Feat...I want it....NOW !!!!

My Wizard would greatly benefit from this feat as my DM is regularly throwing Ghosts, Specters and other incorporal creatures at us, so this feat would certainly help deal with these types of encounters. However I wonder if you could use it to cast a spell via another plane into another plane whilst still staying on your "Home" plane ie. for very cowardly wizards. I am pretty sure I read a book (Fantasy Novel in the USA...can't remember the title...or Author....DOH !!!) that dipicted a Spell Caster Bombarding the prime material plane with explosive and concussive spells from his own plane of existance. Interesting thought !.....err...well maybe not....:rolleyes:
 

i think it might be of limited use, depending ont eh campaign...

if you deal with a lot of undead or other shadow or ethereal creatures, it might be pretty cool. DoVD style demon possesions for example?
 

Hackenslash said:
However I wonder if you could use it to cast a spell via another plane into another plane whilst still staying on your "Home" plane ie. for very cowardly wizards.
No, the feat does not grant that ability. If it did, it would say so.

IMO this one is of practially zero utility. When I want to hit incorporeal or ethereal creatures, I can just throw a magic missile or some other force effect. The other powers of the spell don't come into play often enough to be worth spending a feat.

I give it a 2 instead of a 1, solely because of a very nasty application in an epic game. If you're a DM, make an NPC with this feat and a 10th-level slot, and have him throw a Transdimensional disjunction. That way, instead of just screwing your players out of their primary magic items, you can also get all the backup ones hidden in their haversacks and bags of holding. (I happen to think disjunction is a b0rken spell, but some DMs seem to like that level of gratuitous screwage.)
 


mo said:


DoVD? Dude of Vile Darkness style demon possessions?:)

Well, any fiend that can posses that way deserves to be called a Dude of Vile Darkness.

Yeah yeah, my brain works faster than my fingers sometimes...
 

AuraSeer said:
IMO this one is of practially zero utility. When I want to hit incorporeal or ethereal creatures, I can just throw a magic missile or some other force effect. The other powers of the spell don't come into play often enough to be worth spending a feat.

Like what force effects?

I kinda agree though, if I'd set the poll up differently, I would have called it 'of limited use but cool'.
 

Would be a nasty one to pull on a group of players resting in a Magnificent Mansion, particularly if you were to block the door.
 

Olive said:

Like what force effects?
The ones I know off the top of my head:
magic missile
spiritual weapon
wall of force
forcecage
maze
Mordenkainen's sword

the Otiluke's spheres
and the various Bigby's hands
 

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