Kershek
Sci-Fi Newshound
Please take a look at the following feats and tell me if you think they are balanced enough for play and interesting enough for characters to want to take.
The first two are Druid-only partly for color and partly because the Druid's Wilderness Lore is cross-class, making it less chance to abuse.
#1: Wilderness Awareness (Druid only): +2 plus half of Wilderness Lore skill to listen and spot only while in the wilderness.
#2: Wilderness Stealth (Druid only): +2 plus half of Wilderness Lore skill to move silently and hide only while in the wilderness.
#3: Offensive Strike: Take a Dex AC penalty (up to –5 AC without reducing your Dex below 1) and get your melee to hit bonus in equal amount. Like ‘power attack’ the Dex AC penalty last for a full round and affects all Dex based actions; REF saves, AoO, etc. Prereq: Dex 13+.
#4: Block / Parry: You can use a full attack option to “set” yourself in defense vs one picked opponent. When the opponent makes a melee attack role against you, you get a block/parry roll. The blocking weapon must be not be more then one size smaller than the weapon blocked. If you succeed at an opposed attack roll, then your opponent’s attack was blocked. If you won the block roll by 10 points or more, then you get an attack of opportunity. If you fail by 10 points or more, you drop your weapon (and the attack may still hit you if the opponent's attack roll beats your AC). Prereq: “Expertise”, “Combat Reflexes”, weapon proficiency with weapon, and BAB +3.
#5: Focused Shot: As a full round action, make a concentration roll vs. DC 10 + 1 per 10 feet of distance from the target. If the roll is successful then the crit threat range is doubled (stacks with keen and improved crit). Target must not move more then 5’ during that round or the bonus is lost. Prereq: “sharp shooting”.
The first two are Druid-only partly for color and partly because the Druid's Wilderness Lore is cross-class, making it less chance to abuse.
#1: Wilderness Awareness (Druid only): +2 plus half of Wilderness Lore skill to listen and spot only while in the wilderness.
#2: Wilderness Stealth (Druid only): +2 plus half of Wilderness Lore skill to move silently and hide only while in the wilderness.
#3: Offensive Strike: Take a Dex AC penalty (up to –5 AC without reducing your Dex below 1) and get your melee to hit bonus in equal amount. Like ‘power attack’ the Dex AC penalty last for a full round and affects all Dex based actions; REF saves, AoO, etc. Prereq: Dex 13+.
#4: Block / Parry: You can use a full attack option to “set” yourself in defense vs one picked opponent. When the opponent makes a melee attack role against you, you get a block/parry roll. The blocking weapon must be not be more then one size smaller than the weapon blocked. If you succeed at an opposed attack roll, then your opponent’s attack was blocked. If you won the block roll by 10 points or more, then you get an attack of opportunity. If you fail by 10 points or more, you drop your weapon (and the attack may still hit you if the opponent's attack roll beats your AC). Prereq: “Expertise”, “Combat Reflexes”, weapon proficiency with weapon, and BAB +3.
#5: Focused Shot: As a full round action, make a concentration roll vs. DC 10 + 1 per 10 feet of distance from the target. If the roll is successful then the crit threat range is doubled (stacks with keen and improved crit). Target must not move more then 5’ during that round or the bonus is lost. Prereq: “sharp shooting”.