Alethea said:One was my own fault--I teleported in by my lonesome to test out the grappling rules. There's no "grapple," ; just a "grab," which is a Strength attack opposed by Reflex defense and immobilizes the target; they can escape with either Acrobatics against your Reflex, or Athletics against your Fortitude. So the DM told me, anyway
Oh that's definitely a step in the right direction.Shroomy said:BTW, in Alethea's Gleemax blog post, he tested out the Grapple, er, Grab Rules...
I expect a few optional subsystems, either in the PHB or DMG, or to come in the martial supplement. I'm not surprised that for the first play preview of the new rules they would opt to use the most simple grapple rules they have available, in order to keep things moving smoothly.Toryx said:As someone who loves playing a brawler/ grappler type character in 3.5 I have to say that the 4e "Grab" rules as described are just unspeakably lame.
It's not going to stop me from buying the PHB or playing the game but I still feel obligated to express my complete disgust for such a lazy solution.
Bah.
I don't know about 4e, but that sure as hell is my gaming philosophy.Celebrim said:It seems to fit with the 4E design philosophy that if something isn't 'fun', then it should just be removed from the game.