Please test Grapple

Baumi

Adventurer
D&D Experience is now and we can finally test all those new Rules ... can someone please try the (new and improved) Grapple?

P.S.: Unarmed Combat would also be interesting...

THX & ...
 

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BTW, in Alethea's Gleemax blog post, he tested out the Grapple, er, Grab Rules...

Alethea said:
One was my own fault--I teleported in by my lonesome to test out the grappling rules. There's no "grapple," ; just a "grab," which is a Strength attack opposed by Reflex defense and immobilizes the target; they can escape with either Acrobatics against your Reflex, or Athletics against your Fortitude. So the DM told me, anyway
 


I can confirm the above. No "opportunity attacks", multiple rolls, size modifiers, or anything like that.

What I am not sure about is what happens when "grabed". I know that imoblization (from say a trap) does not mean parilyzation, you can still do other stuff. Can you use powers when grabbed? Don't know.
 



I think that is about what we should have expected from the rest of the previews. It seems to fit with the 4E design philosophy that if something isn't 'fun', then it should just be removed from the game.
 

As someone who loves playing a brawler/ grappler type character in 3.5 I have to say that the 4e "Grab" rules as described are just unspeakably lame.

It's not going to stop me from buying the PHB or playing the game but I still feel obligated to express my complete disgust for such a lazy solution.

Bah.
 

Toryx said:
As someone who loves playing a brawler/ grappler type character in 3.5 I have to say that the 4e "Grab" rules as described are just unspeakably lame.

It's not going to stop me from buying the PHB or playing the game but I still feel obligated to express my complete disgust for such a lazy solution.

Bah.
I expect a few optional subsystems, either in the PHB or DMG, or to come in the martial supplement. I'm not surprised that for the first play preview of the new rules they would opt to use the most simple grapple rules they have available, in order to keep things moving smoothly.
 

Celebrim said:
It seems to fit with the 4E design philosophy that if something isn't 'fun', then it should just be removed from the game.
I don't know about 4e, but that sure as hell is my gaming philosophy.
 

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