plavi
First Post
Guys,
I would really like your opinion on this following spell I concocted. The story behind it:
A big bad Überdemon (henceforth called the BBÜ) is happily doing his corrupting evil things on the world. The heroes have however gotten scent of him and are chasing him, slaying his minions, etcetera (any similarities to you, innocent DM's out there?).
The fact that they are destroying his minions doesn't bother him too much (todays minion can be tomorrows rival) but they are getting so powerful that there may be an odd chance of them ever becoming powerful enough to hurt him. So, he will send out his minions and order them to do the following spell on the heroes (through the maggot).
Fatebind
Necromancy
Level: Wiz/Sor6
Components: V, S
Casting Time: 1 round
Range: Touch
Target: Creature touched
Duration: Permanent
Saving Throw: Fort
Spell Resistance: Yes
This spell creates a link between the caster of the spell and the recipient, any physical damage or healing that happens to the caster happens also to the recipient, and vice versa.
A live maggot is enchanted at the casting of the spell, and must be used within 24 hours. This maggot, either by the caster or by someone else, is held to the victims ear, and that crawls in and nests itself magically in the victims brain. Hence, this spell can only be done when the victim is willing, sleeping, held, dominated, etcetera. The victim then makes a Fort save. If it is succesfull, the maggott fails to enter the victim's brain. Failure means the victim is now fatebount to the caster until a Wish/Miracle is cast. A remove curse done by a priest of at least the level of the caster kills the maggot and ends the spell.
Multiple castings of this spell will bind the caster to multiple people; he will <...???...>. Needless to say, this is a dangerous spell with possibly undesired side-effects such as.... <...???...>
However, I need some more ideas, so I was hoping you would use all your deviousness and inspiration and help me develop this spell that, though of course evil and bad, is fair and fitting and proper etcetera.
What School(s) should I make it.?
Which caster level? Death6? Evil5? Etc..
Any more ways to remove it? (Limited wish? Heal?)
What effect? Just damage/healing is the most simple?
What would happen if the caster or the victim died? (If the victim dies the caster loses a level? A con point? Save or die?)
What if multiple victims died? (If all these victims are dead, the caster dies unless he saves vs fort?)
Side-effects?
Any ideas are welcome...
I would really like your opinion on this following spell I concocted. The story behind it:
A big bad Überdemon (henceforth called the BBÜ) is happily doing his corrupting evil things on the world. The heroes have however gotten scent of him and are chasing him, slaying his minions, etcetera (any similarities to you, innocent DM's out there?).
The fact that they are destroying his minions doesn't bother him too much (todays minion can be tomorrows rival) but they are getting so powerful that there may be an odd chance of them ever becoming powerful enough to hurt him. So, he will send out his minions and order them to do the following spell on the heroes (through the maggot).
Fatebind
Necromancy
Level: Wiz/Sor6
Components: V, S
Casting Time: 1 round
Range: Touch
Target: Creature touched
Duration: Permanent
Saving Throw: Fort
Spell Resistance: Yes
This spell creates a link between the caster of the spell and the recipient, any physical damage or healing that happens to the caster happens also to the recipient, and vice versa.
A live maggot is enchanted at the casting of the spell, and must be used within 24 hours. This maggot, either by the caster or by someone else, is held to the victims ear, and that crawls in and nests itself magically in the victims brain. Hence, this spell can only be done when the victim is willing, sleeping, held, dominated, etcetera. The victim then makes a Fort save. If it is succesfull, the maggott fails to enter the victim's brain. Failure means the victim is now fatebount to the caster until a Wish/Miracle is cast. A remove curse done by a priest of at least the level of the caster kills the maggot and ends the spell.
Multiple castings of this spell will bind the caster to multiple people; he will <...???...>. Needless to say, this is a dangerous spell with possibly undesired side-effects such as.... <...???...>
However, I need some more ideas, so I was hoping you would use all your deviousness and inspiration and help me develop this spell that, though of course evil and bad, is fair and fitting and proper etcetera.
What School(s) should I make it.?
Which caster level? Death6? Evil5? Etc..
Any more ways to remove it? (Limited wish? Heal?)
What effect? Just damage/healing is the most simple?
What would happen if the caster or the victim died? (If the victim dies the caster loses a level? A con point? Save or die?)
What if multiple victims died? (If all these victims are dead, the caster dies unless he saves vs fort?)
Side-effects?
Any ideas are welcome...
