(Plots) Party owes Nerull a boon

Crothian

First Post
The party got trapped in Carceri. Managed to fight, sneak, and manipulate their way to the final layer and ran into Nerull. They struck a deal with him. He would get them out of the plane and they would owe him. He agreed, and now he needs to collect.

I need some evil ideas on what he might demand. The party knows it was a bad thing to do, and its been hanging over their heads for a little while. I was thinking of not just him demanding the PCs kill certain people, but to some way have them further his priesthood. But I'm not sure what exactly.
 

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they owe the God of Death and Destruction a boon?

how about something as simple as leaving a gate unlocked or occupying the priest of a Pelor's time while something bad happens off screen.

don't tell them what.

but make it seem like it was bad.
 

Perhaps he needs the players to re-aquire one of his more powerful artifacts from the church of Pelor and return it to one of his temples. They could attack the church directly, send in the stealthy guys while the others create a diversion, double cross Nerull (bad idea ;) ) go in disguised as members of the clergy, or whatever else they can cook up :)
 

Are there any important NPCs of good alignment that the party has become friends with? Make them kill off their patron/prime employer. Not only will they get a reputation as double-crossers for offing their boss, their bosses friends will chase after them. You'll have to make up some way that Nerull would want the employer dead, of course.

If they don't have an employer, pick an npc that the players really, really like. The closer to the party, the better.
 

diaglo said:
they owe the God of Death and Destruction a boon?

Players do the wackiest things. :D Really one of them made the deal and the others warned it was a bad idea, but agreed in the end. I'm not sure they had much of an option at that point, really. Things were really going bad for them.
 

Nerull knows that if it is blatantly evil, the pc's won't do it or be hard pressed to do it.
So he would probably be conniving and do something else.

Send the PCs to talk to the Priest of Pelor (or some other good aligned church) to NOT send a delegation to a certain area. Have Nerull give the pc's information that can be confirmed that sending the delegation is a bad idea. Have the area be infested with all sorts of baddies but what the pc's nor the church don't know is that Nerull has established a church there and a delegation would start a conflict when he hasn't solidified his rule over the baddies. Which will probably end up uniting the baddies for some sort of armed conflict which Nerull wanted.
 

I would wait until they are really high level...High enough to take on a 0 divine rank. Make them kill a demi-god or arch-angel :D
 

SamuraiY said:
I would wait until they are really high level...High enough to take on a 0 divine rank. Make them kill a demi-god or arch-angel :D


Since he is supposed to be walking around on Oerth.....Hunt down and kill St. Cuthbert!
 

Don't give them an order. Just somewhere in the future when they kill someone, make it someone destined to great things for good but that the party couldn't have possibly known that he would become that person.

Then have an avatar or sorts appear that night or a few nights later when they rest and mock them as Nerull sarcastically thanks them for repaying his dept while not explaining them what they did. They'll partially feel worried not knowing what they did and that it must be bad, at least the consequences. Or a few will laugh and unknowingly think they got of the hook easily.

Later in the campaign let them come across the fact what they actually did without ever knowing it and learn of (my favorite) that they killed someone born to do great deeds for good and because of them he never had the chance to fullfill his destiny and become a great hero for the forces of good. And now they are left cleaning up the mess or even have a good god chasing them angry for killing a future saint he set upon the world.

This should be quite amusing :)
 
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Two points:

1) Don't let them know they're performing the service. Have them be given an item that needs to be placed in the care of Important NPC X or given as a gift/offering/oblation to Worldly Infulential NPC Y. The person who gives them the item to transport seems completely above-board and in no way connected to Nerull.

2) Have the service be innocent now, but disasterous later. Say the item in the above example is in fact inhabited by a demon in Nerull's service that has some levels in Fiend of Possession. Said fiend is possessing the object and has a good hide check so it can slip by things like detect evil and such without notice. Once the item has been delivered to it's recipient, the fiend waits for a while (to give the penalty to save vs possession later to the target), then possesses the person. Again the fiend bides its time, only attempting to take control when the person is asleep, and just hanging out in observer mode when the person is conscious.

If you want to be really evil (and ... it's Nerull, so you be) also give the baddie levels in Master of Shrouds. Night falls, the possessed person stalks about the castle, demon at the helm, summoning shadows, wraiths, spectres and the like and turning the hapless residents into like kinds of undead while they slumber. I mean honestly, how many attacks would it take to turn a cook or a chamber maid into a specter once you've got the drop on her?

These events, of course, only happen once the PCs are well and far away. Completely unaware of their going on.


Nerull says thanks.



(edit: fixed some spelling type errors)
 
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