pneumatik's WotBS 1 - The Scouring of Gate Pass

"I think we need to check this out. If the rider's still alive, he might not know about Gate Pass' surrender. I don't want him killing more people trying to get out of the city. I know we're in a hurry, but I think think this'll take long. Either he's still in the alley, in which case we get him, or he left the alley for major streets." She gestures at trampled snow on the ground around you. "Unless you guys have any training in it, we're not going to be able to track him in streets that look like this, so we'll have to let him go."

You advance into the alley. The tall Gate Pass houses that bound it keep the alley in shadow, making it noticeably colder. The alley is ten feet wide. After 30 feet it turns to the left and narrows to five feet.

You follow the footprint trail around the turn and see two dead bodies, both hacked to death by a large blade. They're piled on top of each other, and there are no signs of a struggle in the vicinity.

The alley continues on past the turn for about 100 feet where it dead ends against a house. The footprint trail stays close the the left side of the alley. It looks like the rider stopped at each door and tried to break it down. Gate Pass doors are build to keep out thieves and the mountain cold, so the first several doors held. Finally, footprint trail stops at a door about 75 feet down the alley.

[sblock=OOC]Look at whatever you want. When you're ready, you can go into the house or just leave.[/sblock]
 

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Hollister stops to check the bodies on the way down the alley. First he examines them to see who they are...soldiers, citizens? Then he looks to see if they have anything that might be of use to the group.
 


When Hollister inspects the two dead bodies he finds that they both appear to be ordinary citizens. They're dressed warmly and don't appear to have been carrying any weapons or valuables [OOC: Make a search check to see what you find that might be of use.]

The houses surrounding the alley all back directly to the alley. Some share walls with their neighbors. Those that don't have their property walled in. The result is an alley with no way out except into houses.

The house where the footprint trail ends backs to the alley. It shares walls with both of its neighbors. Its only rear windows are on the second and third floors. The door to the alley is a thick wooden door reinforced with metal bands. Careful inspection by Korrin reveals that the door was definitely forced in. It has bowed inward at the top and bottom halves, as if forces against a bar. It not longer fits tightly, and is probably allowing more cold outside air in than a Gate Pass resident would normally accept. Korrin hears no obvious sounds coming from inside, but the thick door and walls would block a lot of noise.
 


Finding nothing, Hollister moves down the alleyway to support Korrin. He nods his head, signaling that he is ready to proceed.

Search: 04
 

Torrent and Plavin follow the others down the alley. Torrent nods to Korrin. Korrin nudges the door open peers in. The door opens into a kitchen in obvious disarray. Broken dishes, food, and utensils are scattered everywhere. There are no people in it. There's two other doors out of the kitchen, both ajar. One is to a small pantry, and the other to what's probably a dining room. It's hard to see into the dining room from the alley because of the angle between the two doors.

OOC: Anyone who goes into the room needs to make move silently checks. If you move out of the kitchen into the dining room, you'll also need to roll a hide check if you want to remain hidden.
 


Hollister follows behind Korrin and Torrent, letting his more martial companions take the lead.


OOC: Invisible Castle seems to be down? Can you make the Move Silently roll for me, pneumatick. Move Silently at +2 for Hollister.
 

Korrin will stealthily (he hopes) take the lead, sticking as much as he can to the protective shadows and using them to shield himself.

[sblock=OOC]
Child of Shadows stance. H & M/S are at +6. Thanks,
[/sblock]
 

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