HolyMan
Thy wounds are healed!
"Why is he headed towards the village?" Shaylir shouts to the others as she slowly falls behind.
[sblock=Actions]Swim 10' per round (taking 10) so Shaylir reaches shore round 10. [/sblock]
[Sblock=OOC] I would summon another dolphin but I have (and thus Shaylir does to by default ) a bad feeling about this, and think I should keep the spells left handy.
Also by the time she reaches shore here Detect Magic and Pro Evil will have only a few rounds left (5-6 I think, but DM's call)[/Sblock]
[sblock=stats]
HP: 26/26
AC: 19 (21 vs Evil)
Init: +3
Fort: +7
Reflex: +5
Will: +8(+9)
Dagger = +3 to hit, (+2 BAB, +1 size) - 1d3/19-20x2
Spells:
Druid
0- Create Water (2/2), Guidance,Detect Magic
1-Stand the Heat, Cure Light Wounds (2/2) - 1d8+4
2- Resist Energy, Bull's Strength, Cure Light Wounds - 1d8+4
Cleric
0- Mending, Resistance, Read Magic
1- Bless, Protection from Evil, Cure Light Wounds(d)- 1d8+2
Pearl of power (1st lvl):unused
Turn undead: 4/4
Speak with Animals: 0/1
Vow of Healing: 4/4 [/sblock]
[sblock=Actions]Swim 10' per round (taking 10) so Shaylir reaches shore round 10. [/sblock]
[Sblock=OOC] I would summon another dolphin but I have (and thus Shaylir does to by default ) a bad feeling about this, and think I should keep the spells left handy.
Also by the time she reaches shore here Detect Magic and Pro Evil will have only a few rounds left (5-6 I think, but DM's call)[/Sblock]
[sblock=stats]
HP: 26/26
AC: 19 (21 vs Evil)
Init: +3
Fort: +7
Reflex: +5
Will: +8(+9)
Dagger = +3 to hit, (+2 BAB, +1 size) - 1d3/19-20x2
Spells:
Druid
0- Create Water (2/2), Guidance,
1-
2- Resist Energy, Bull's Strength, Cure Light Wounds - 1d8+4
Cleric
0- Mending, Resistance, Read Magic
1- Bless, Protection from Evil, Cure Light Wounds(d)- 1d8+2
Pearl of power (1st lvl):
Turn undead: 4/4
Speak with Animals: 0/1
Vow of Healing: 4/4 [/sblock]