Liiros Tivaniel
Liiros breathes a sigh of relief as Indomitability vanishes, and finishes swimming ashore before raising a cheer. He's still surprised he managed to swim so much at once and in such conditions without drowning, given how rarely he's been swimming before.
His smile upon coming ashore is quickly soured and turned to a frown by the appearance of the familiar greenish fiend.......
"No! We have had enough of you, demon! By Corellon's holy name I will slay you here or send you running like the opportunistic coward you are!" the elven crusader shouts back, raising Anyariel's wooden sword high and reaching for his shield, to strap it onto his forearm. There was no time to don his heavy armor. Only Corellon's grace and his companions' aid would protect Liiros in this fight.
[sblock=ooc]Wish I had noticed the weekend activity and posted then, but I'm super-busy on weekends running 3 campaigns and usually getting stuck dog-sitting one or two spazzy terriers at the same time.
Anyway, Liiros straps on his shield and holds the wooden sword, striding out of the water if he can, towards the bearded fiend. I think Liiros had his shield strapped to his back before he swam out, so it should still be on his person, not picked up off the ground. I'll double-check.
Initiative 14
1d20+1=14
Rolled 5, 3, and 1 for granted maneuvers, receiving Stone Bones, Mountain Hammer, and Charging Minotaur. At least Liiros should be on ground again and able to use Stone Dragon maneuvers once more.
1d5=5, 1d5=3, 1d5=1, 1d5=5, 1d5=5, 1d5=2
Liiros assumes his Iron Guard's Glare stance, to provide whatever little protection he can for Hollister or others taking up positions next to him.
Liiros' Status:
HP 32 / 32
AC 13, touch 11, flat-footed 13 (currently unarmored, but with shield equipped)
Bull's Strength currently active from Torrent
Active Stance: Iron Guard's Glare
Granted Maneuvers: Charging Minotaur, Mountain Hammer, Stone Bones
Ready Maneuvers: Crusader's Strike (2), Shield Block (4), Charging Minotaur (1), Stone Bones (5), Mountain Hammer (3)
* Maneuvers are numbered alphabetically for rolling granted inspiration
Other Features: Furious Counterstrike (1-9: +1; 10-14: +2), Steely Resolve 10, Indomitable Soul, Zealous Surge 1/day, Vital Recovery feat 1/encounter[/sblock]