While, i'll agree that it shouldn't be the most important aspect, it is one of my favorite parts! I just like creating individual, powerful beings.Wolfwood2 said:I like the bit at the very end, that player skill comes in choosing the right tactics at the table rather than coming up with a great 'build'.
The most interesting part of the game should not be creating a character by drawing from fifty splatbooks.
Rechan said:Standard weapon proficiencies give a +2 to attack. A few (like swords) give a +3, while other weapons give less accuracy but more damage.
Less of a broad range of numbers to roll for a crit (19-20 for a few weapons), but more abilities that are triggered ON a critical.
Rest assured, 8 years into 4E you will have fifty splatbooks to draw upon when building a character.neceros said:While, i'll agree that it shouldn't be the most important aspect, it is one of my favorite parts! I just like creating individual, powerful beings.
That would be where the 15th level powers come in. Auto-attacking seems to be very much a last resort now.neceros said:Correct. 2[w] means 2dwhatever, so far as I can see.
My problem with the design, though, is that a sword in the hands of a 15th level fighter will naturally be more deadly then a novice no matter if he's using a technique or not. I believe the base damage for the weapon should scale, not just the power damage.
Small gripe.