Glyfair said:
It could be if it wasn't for the fact that Batman is considered to have a high Willpower even among superheroes in his strata.
Maybe the other superheroes are lower level than Batman. Hell, their powers/equipment are all better - there must be something that helps him compete.
I hereby declare it level.
Absolutely, he has a forceful personality.
Says you.
He has shown many ways of getting people to do what he wants them to do.
Skill ranks?
Part of the problem is that D&D assumes when you have a high charisma you are likeable.
I think the problem is more with most
peoples' interpretation of Charisma than D&D's interpretation.
I see Charisma as more of an "ability to influence people" than "likeability".
For example, two characters could say the exact same thing to two different NPCs and have entirely different results based on their Cha scores.
In real life, many of those that would be considered to have a high charisma are hated by as many people as love them. They always have a strong reaction, but which way it does depends on the person.
Agreed.
But skill ranks are far more important (especially at Batman's high level) than attribute bonuses.
There is certainly support for Batman being close to the pinnacle of human development. Indeed, IIRC, the designers of one of the DC Heroes RPGs stated that Batman was the benchmark they had to use to determine how powerful a normal person was allowed to be.
Fair enough.
However, I have only gone by the movies (not a comic book fan) and he never seemed to be close to the "strongest, fastest, toughest" a person can be.
Originally posted by ForceUsar
(Int: Batman has invented untold numbers of gadgets, holds several college degrees in such things as criminology and psychology, and is a detective genius second only to Sherlock Holmes.)
Now you're getting close to the assumption that there is only one type of intelligence, and that mental attributes should restrict or even shape roleplaying aspects.
The above could all be modelled by hard work and skill ranks in Knowledge, Craft and Profession gained by high levels.
an's willpower is strong, given the rigors of physical and mental training he's subjected himself to
High Will save = high level.
tion his indomitable spirit against foes who play with his mind - Joker, Scarecrow, and Bane have all learned what a survivor he is.)
So you're saying that my low Wis character has to be a quitter for me to be roleplaying him correctly?
Why don't I just make my determined PCs (and they're
all determined) all high-Wis characters in future.
(Cha: Batman is a dark, menacing figure who seeks to strike fear in the hearts of criminals [Intimidation.]
20 ranks in Intimidation will do this far better than a +3 bonus from Cha.
Bruce Wayne, on the other hand, is a socialite playboy with legions of adoring women and envious men.
d00d, rich people don't
need Charisma to gain "legions of adoring women and envious men".
He is suave, diplomatic, handsome, and cultured [Diplomacy.]
As above. A mere 5 Ranks in Diplomacy will accomplish this better than an 18 Cha.
Thus, Batman must have a high Charisma.)
QED???!!!???
You haven't had much practice at this, have you?
Originally posted by Glyfair
Now this is "assuming facts not in evidence." The primary idea of point buy is to keep the players on an equal level. There is no reason for you to limit your NPCs to that level.
Good point.
However, I do limit my "exceptional" NPCs thusly. All others are somewhere between this and 15-point characters.
Just personal choice.