Greybar
No Trouble at All
My players have mention conflicting desires for character creation. It's largely academic now since we're in mid play rather that startup, but character death is always possible. Some prefer the control of the point buy, some dislike the sameness that results. We've all heard these discussions before, pro and con. I'm posting this in the D&D Rules instead of House Rules since I do not propose any new rules, but rather an analysis of the established rules. It's quite likely this analysis has already been done, but since I whipped it up during lunch away from my books I thought I'd share.
Summary:
The "4d6 drop low" method appears to match a 28 point buy, roughly. The average is a hair above (28.3) with a standard deviation of 8.5 or so.
Notes:
* I used an empirical estimation (lots of die rolls done by Excel) rather than pure math.
* The 4d6 method allows results below the 8 that is the minimum for the point-buy method. Assume that negative points are gained that mirror the positive costs for the purposes of comparing the methods.
As a result, I plan to offer either the 4d6 method or the 28-point buy for new characters in my game. Due to the high variability of the 4d6, if a character ends up with a result that would be more than a 32 point buy or less than a 24 point buy then we'll wrangle the numbers.
I'd appreciate any thoughts or analysis. I figure someone has already done such work, so if people could share links that'd be great.
Enjoy!
John
Summary:
The "4d6 drop low" method appears to match a 28 point buy, roughly. The average is a hair above (28.3) with a standard deviation of 8.5 or so.
Notes:
* I used an empirical estimation (lots of die rolls done by Excel) rather than pure math.
* The 4d6 method allows results below the 8 that is the minimum for the point-buy method. Assume that negative points are gained that mirror the positive costs for the purposes of comparing the methods.
As a result, I plan to offer either the 4d6 method or the 28-point buy for new characters in my game. Due to the high variability of the 4d6, if a character ends up with a result that would be more than a 32 point buy or less than a 24 point buy then we'll wrangle the numbers.
I'd appreciate any thoughts or analysis. I figure someone has already done such work, so if people could share links that'd be great.
Enjoy!
John