For 4d6-L, I think these are the chances of the different possible values of total modifiers for each character, adding across all 6 abilities:
0 or less = 9.3%
1=5.4%; 2=7.2%; 3=8.9%; 4=10.3%;
5=11.09%
6=11.0%, 7=10.2%, 8=8.6%, 9=6.7%
10 or more = 11.3%
Nearly 10% of 4-person parties will have a difference in total modifiers of 12 or more between the characters with the "best overall rolls" and "worst overall rolls" (so an average difference of +2 in terms of modifiers across all abilities). Nearly 70% will have a difference of 6 or more in total modifiers between the highest and lowest. For 6-person parties those jump to nearly 20% and 90% chances of differences of 12+ and 6+.
I've got to hand it to all the players that don't mind when someone else at the table averages a +2 bonus better across every ability. I'm kind of jealous. I think it would start to annoy me.
0 or less = 9.3%
1=5.4%; 2=7.2%; 3=8.9%; 4=10.3%;
5=11.09%
6=11.0%, 7=10.2%, 8=8.6%, 9=6.7%
10 or more = 11.3%
Nearly 10% of 4-person parties will have a difference in total modifiers of 12 or more between the characters with the "best overall rolls" and "worst overall rolls" (so an average difference of +2 in terms of modifiers across all abilities). Nearly 70% will have a difference of 6 or more in total modifiers between the highest and lowest. For 6-person parties those jump to nearly 20% and 90% chances of differences of 12+ and 6+.
I've got to hand it to all the players that don't mind when someone else at the table averages a +2 bonus better across every ability. I'm kind of jealous. I think it would start to annoy me.
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