Li Shenron
Legend
Obviously I don't recommend it to the masses. Maybe it worked so well with my Wizard because I am a superior player.Yeah, the Rincewood type can still contribute.
Obviously I don't recommend it to the masses. Maybe it worked so well with my Wizard because I am a superior player.Yeah, the Rincewood type can still contribute.
True: but in average, probably not going to happen.Obviously I don't recommend it to the masses. Maybe it worked so well with my Wizard because I am a superior player.
I can't remember when I last saw a PC with +2 average across the board. Average 14+ on every stat is very, very unlikely
The total isn't likely to matter as much if the character is at least decent with their domain: a Wizard with 16 int and everything else 10 or worse will be fine, evwnif the Paladin has 4 14s before modifiers.Definitely. Only 2 in 1,000 are over 14s on everything. Bonus total of +12 has a bit better than 3.5% chance.
But 20% of 4-player parties have a character with total modifiers less than 0, and 23.7% have a member with total bonuses over 11.
And I was talking about the bonus total being 12 better than the worst in the party. That happens about 9.7% of the time.
I definitely prefer bassing a character on randomness as much as possible: as mentioned ulthread briefly, I've had a lot of fun with the Xanathar's Guide life path tables to create random backstories and such. I tend to roll randomly on the Traits-Bonds-Ideals Background tables and hang my characterization on the results.We see this debate a lot, but here's one thing that I've been curious about:
If you prefer random results, do you usually then base your character on the randomness? That is, you don't really have any preconceived notions of what you'll be playing? No judgment, I'm honestly just curious.
For me, I prefer the point buy because I usually have a fully fleshed out concept before even sitting down at the table, and if it's going to be a long-term heavy RP campaign I'll even have a page or two of backstory. I also DM 80% of the time, so there's probably some part of me that doesn't like giving up total control.
If the DM has to compensate (which I've never seen no matter how much disparity there is) doesn't that indicate a problem?
If you prefer random results, do you usually then base your character on the randomness?
That is, you don't really have any preconceived notions of what you'll be playing? No judgment, I'm honestly just curious.
For me, I prefer the point buy because I usually have a fully fleshed out concept before even sitting down at the table, and if it's going to be a long-term heavy RP campaign I'll even have a page or two of backstory.
I also DM 80% of the time, so there's probably some part of me that doesn't like giving up total control.
Better primary and secondary scores, better skills, saves, likely more HP, more options, all positives no negatives along with far more options for MAD classes and multclassing.No, they really won't be significantly behind the guy that got 45 points. That guy with 45 has bonuses in multiple stats that he doesn't need. It helps a small bit with a +2 or something to a skill roll where he doesn't get proficiency, but that's not a heck of a lot.
PC #1 has +2 to +3 in his prime stat, and PC #2 has +3 to +4 in his prime stat. Their class abilities are going to be comparable.
Understood. For my groups, we usually have some DM-mediated back and forth to get a basic idea of what everyone's playing ahead of time, just for that integration piece.I did that for a while, but realised that it's actually not necessarily a good idea, because it's not as well integrated with the campaign and with the other characters as something that you at least partially develop in playing with the DM and the other players.