Tony Vargas
Legend
In the context of a game, 'fair' is fairly(npi) easy to pin down. Do all the players have the same options, do they use the same gear, etc? Random stat generation is the same for each player, you're rolling the same kinds of presumably-fair dice, using the same method, everyone has the same chance of getting an inferior or superior character out of it. The results may not be balanced (except coincidentally), but the process is fair.And I freely acknowledge that what is "fair" is an opinion. Google "studies on fairness" sometime.
I don't see how pleading opinion changes that.
I can certainly see how cheating can change that, of course. And, one of the downsides of the random version is that it does leave room open to cheat: you can't audit a character's stats and determine 'cheat' vs 'got lucky.' With array (or with more difficulty, point-buy) you can look at a set of stats and determine if they are conforming.
Not unless you want to obfuscate the issue and make it seem more complex or subjective than it really is.I shouldn't have to google "+1 is greater than +0"
And it focused on the issue of stat differences. You could probably run it with the same stats, but one character is a fighter (w/wo Action Surge & Second Wind) and the other a barbarian (w/wo Rage), for instance. See how much more or less of a difference class makes than stat bonus did.So no, my 20% difference wasn't a best case scenario to prove my point. It was just one sample out of a nearly infinite number of possibilities. However, I think it should be obvious that the guy with higher ability scores is going to fair better every time.