Okay first I want to state I have not read everything so if I am reiterating something I apologize.
Interestingly enough the first post sounds like a GM that actually trusts their players not to fudge the rolls. I do character rolls up all the time and sometimes you get a character that rolls real well but it does not happen as often as the posting has it sound like it seems to happen to them. My first suggestion is to have all stat rolls be preformed in front of the GM and then as a GM record those rolls in a note book and go from there I think you will find that stats are not all that overtly high from that point forward.
On the off chance your players are lucky (and not using loaded dice - saw that once) do not be concerned you have an unlimited supply of monsters if you want to make it more challenging throw in a few more monsters -- just keep in mind the game is about having fun ... are you and the players having fun ... if yes then great no problems ... if no figure out why and then try to tweak it (K.I.S.S.) so that the most folks (including yourself) are having the most fun that is possible.
Note : K.I.S.S. actually means Keep It Simple and Smart which I do not think most folks realize. Which is to say do not over complicate something if there is a simple answer for it use that answers but be smart about those simple answers -- some folks feel the simplest answer is no answer at all -- aka leave it as it is -- but that is not always the smartest answer in fact it often is not but we are creatures of the path of least resistance
and sometimes change is just down right scary -- Where is my Cheese? Who moved my Cheese?
Personally I do a fixed Str, Con, Dex, Int, Wis, Cha roll of 2d6+6 if the character does not average above 13 points they can roll again once they have a set of numbers they can swap 1 set of numbers (such as Swap Str for Int) and that is the character they get to play. If they want to do a point buy my point buy system is slightly different. I am running by memory but I think it is the standard 27 points but each attribute starts at 10 and the chart looks like the following
[TABLE="class: grid, width: 100, align: center"]
[TR]
[TD="align: center"]Stat
[/TD]
[TD="align: center"]Cost
[/TD]
[/TR]
[TR]
[TD="align: center"]8
[/TD]
[TD="align: center"]-1
[/TD]
[/TR]
[TR]
[TD="align: center"]9-10
[/TD]
[TD="align: center"][/TD]
[/TR]
[TR]
[TD="align: center"]11
[/TD]
[TD="align: center"]1
[/TD]
[/TR]
[TR]
[TD="align: center"]12
[/TD]
[TD="align: center"]3
[/TD]
[/TR]
[TR]
[TD="align: center"]13
[/TD]
[TD="align: center"]4
[/TD]
[/TR]
[TR]
[TD="align: center"]14
[/TD]
[TD="align: center"]6
[/TD]
[/TR]
[TR]
[TD="align: center"]15
[/TD]
[TD="align: center"]7
[/TD]
[/TR]
[/TABLE]
Interestingly enough the first post sounds like a GM that actually trusts their players not to fudge the rolls. I do character rolls up all the time and sometimes you get a character that rolls real well but it does not happen as often as the posting has it sound like it seems to happen to them. My first suggestion is to have all stat rolls be preformed in front of the GM and then as a GM record those rolls in a note book and go from there I think you will find that stats are not all that overtly high from that point forward.
On the off chance your players are lucky (and not using loaded dice - saw that once) do not be concerned you have an unlimited supply of monsters if you want to make it more challenging throw in a few more monsters -- just keep in mind the game is about having fun ... are you and the players having fun ... if yes then great no problems ... if no figure out why and then try to tweak it (K.I.S.S.) so that the most folks (including yourself) are having the most fun that is possible.
Note : K.I.S.S. actually means Keep It Simple and Smart which I do not think most folks realize. Which is to say do not over complicate something if there is a simple answer for it use that answers but be smart about those simple answers -- some folks feel the simplest answer is no answer at all -- aka leave it as it is -- but that is not always the smartest answer in fact it often is not but we are creatures of the path of least resistance

Personally I do a fixed Str, Con, Dex, Int, Wis, Cha roll of 2d6+6 if the character does not average above 13 points they can roll again once they have a set of numbers they can swap 1 set of numbers (such as Swap Str for Int) and that is the character they get to play. If they want to do a point buy my point buy system is slightly different. I am running by memory but I think it is the standard 27 points but each attribute starts at 10 and the chart looks like the following
[TABLE="class: grid, width: 100, align: center"]
[TR]
[TD="align: center"]Stat
[/TD]
[TD="align: center"]Cost
[/TD]
[/TR]
[TR]
[TD="align: center"]8
[/TD]
[TD="align: center"]-1
[/TD]
[/TR]
[TR]
[TD="align: center"]9-10
[/TD]
[TD="align: center"][/TD]
[/TR]
[TR]
[TD="align: center"]11
[/TD]
[TD="align: center"]1
[/TD]
[/TR]
[TR]
[TD="align: center"]12
[/TD]
[TD="align: center"]3
[/TD]
[/TR]
[TR]
[TD="align: center"]13
[/TD]
[TD="align: center"]4
[/TD]
[/TR]
[TR]
[TD="align: center"]14
[/TD]
[TD="align: center"]6
[/TD]
[/TR]
[TR]
[TD="align: center"]15
[/TD]
[TD="align: center"]7
[/TD]
[/TR]
[/TABLE]
Last edited: