Maxperson
Morkus from Orkus
I'm talking RAW here, not home brew/house rule.All the types that are possible for that campaign. Random generation also can't let you play a character that's out of bounds for the campaign. That's just a limitation no all methods.
It's a different range, but point-buy could be used for a broader range if that were desired.
Sure, you can home brew/house rule things all day long. I'm discussing RAW, though.
Stop and think about it. How could the range possible with random generation be 'part of the calculation?' By definition, it's random, it won't be the same for everyone, or even every table. The only way to take it into account is to go with averages. You roll better than whatever average or expected value they built around, you're 'just better,' exactly like the guy with the magic item giving the same bonus.
No. I disagree.
Designer 1: We have a range of stats from 3-18. How can we keep a luck roll from overshadowing an unlucky one?
Designer 2: I got it! We downplay the significance of stats in 5e, and play up class abilities, racial abilities, and feats. Then we cap how how stats can go. That way when we design things, high and low rolls will be close enough in ability that one can't overshadow the other.
Designer 1: Brilliant! Won't people who are used to stats being super influential still freak out over lucky and unlucky rolls, though?
Designer 2: Some will for sure, but it can't be helped if they don't look closely at how 5e has changed things. They'll still have point buy and arrays, though.
5e boosted the impact of abilities, feats, spells, etc. so that stats don't mean nearly as much these days. They've accounted for high and low rolls.
That's the kind of game 5e is designed to be. Doesn't mean the DM can't use magic items and figure them into the challenges he designs, or use point-buy or array to have less variabilty to compensate for. But, out the box, 5e is meant to have a comparatively high degree of variability among the PCs, some are going to be 'just better' than others. That's part of the point, the classic feel that makes it D&D.
I agree. That's why there are still class tiers, though fewer of them. Stats will increase that variability, but don't have enough impact to allow one PC to completely overshadow another any longer.
Last edited: