Lanefan
Victoria Rules
Er...I'm really missing something here.To get the desired blend of randomness and play-ability you would want to modify and scale the point-buy system (so it acts more like "insurance" on certain abilities. Start with [3 3 3 3 3 3] and 30 points. The point table would need to get further curved to balance the probabilities:
(3=0 pt, 4=x, 5=.5 pt, 6=1 pt, 7=1.5 pt, 8=2 pt, 9=3 pt, 10=4 pt, 11=5 pt, 12=6pt, 13=8pt, 14=10 pt, 15=13 pt)
Then roll "4d6 keep 3" (in-order, no cheating) and keep either the roll or the point-buy score.
This should give reasonable average scores according to my simulation:
[11 11 11 11 11 11] gives an average stat value of 12.9 (avg. char, no bad stats and a random chance of something good)
How can 11-11-11-11-11-11 give an average of anything other than 11.0?
And again. 15-15-10-3-3-3 gives an average of 8.2, which is rather awful no matter how it's arrived at.[15 15 10 3 3 3] give an avg stat value of 13.3 (2 very good stats, 13% of improving each very good stat and chance of really bad stat)

Are your averages supposed to be what the combined rolling/point-buy gives you in the end? In that case, I can only assume they make sense; that's too much math for me.So we can keep the averages close to normal. Chance of 16/17/18 are same as regular 4d6 keep 3 (but on only have one chance, since it is in-order rolling). Can guarantee 2 good stats for particular character concept. Randomness may bring interesting 'character' to the character -- especially since you can't re-order the stats.
Using 3d6 instead of 4d6 keep 3 drops the averages scores by about 1 (12-12.2) - so you would want to boost the buy points to bring the averages back to the 13 range.

Note that an average of 12.0 to 12.2 is right around where 4d6x1 (12.24) and array (12.00) put you anyway, so maybe the 3d6 model would be a more direct replacement.
Lanefan