Troll Wizard said:As a DM
I prefer 25 PB (baseline), I don't have to do anything to change the monsters CR, ECL impact, or the DCs of skills and other challenges
With 28 PB, I sometimes tweat the monsters to compensate, intead of monster's base 18-22 PB, I increase to 22-25 PB, give them a couple more skill points, one feat or just a +1 to hit. I know a couple of DMs that simply subtract 1 CR level from a monter's CR from experience points awarded.
I have seen too many campaigns breakdown with 32+ PB, parties cake-walking monster CRs 2 levels higher, gain xp way too fast, and leaving the DM frustrated as to why he can't challenge the party.
lukelightning said:We used to do dice, but when my character came out with mediocre stats while a couple others in the party had awesome stats we decided to change it.
We've also started non-random hit points; average plus .5.
The one problem with point buy is trying to design a "multiple-ability-dependance" character; two stats can be done easily, but something like a monk that needs dexterity and wisdom and a reasonably high strength and constitution is really difficult to make, though this is probably more a weakness of the monk class rather than point-buy (please no digressions into a monk discussion...)
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