Fallen Seraph
First Post
Yeah I plan implementing that idea into my game to. I am thinking of doing a far-amount of 1-2 game-sessions later implementations of showcasing what their choices did, instead of immediately showing the consequences.
So as been stated, if PCs turn their back on the town, next game session or the one after they may find a refugee camp of the people left alive from the town. Perhaps even bounties have been placed on their heads by those that survived, etc, etc.
So as been stated, if PCs turn their back on the town, next game session or the one after they may find a refugee camp of the people left alive from the town. Perhaps even bounties have been placed on their heads by those that survived, etc, etc.