Silverborne
Explorer
I know the DMG is not out yet and i expect that it will deal with poisons. Unfortunately I cant wait that long as my group will be dealing with an assassin that uses poison before that. I have an idea for an ingested poison that is pretty vicious. It uses the exhaustion mechanics rather than hit points. Let me know what you think.
Poison: Blackgut
This is an ingested poison that is odorless and tasteless and is easily incorporated into food or drink. An Intelligence (Investigation) check DC 17 is needed to detect it in food or drink. Victims of the poison start with a cold sweat and stomach cramps that very quickly gets worse. A DC 15 Wisdom (Medicine) check to identify symptoms as a poison. A DC 15 Wisdom (Medicine) check is needed to identify the specific poison however characters have disadvantage unless they are familiar with poisons. The bowels of dead victims turns black shortly after they expire.
Primary Effect: Once ingested, the poison takes 10 minutes to affect the victim. He must make a DC 15 Constitution save. Success: Victim takes one level of exhaustion but is not otherwise effected by the poison. Failure: Victim suffers from the poisoned condition and takes one level of exhaustion. He is also effected by the secondary effect.
Secondary Effect: Every 5 minutes the victim must make another DC 15 Constitution save. Success: No further negative effect. However the secondary effect is still active. Failure: Victim takes one more level of exhaustion. The victim must continue to make saving throws every 5 minutes until he reaches exhaustion level 6 and dies or succeeds in three saving throws.
Thanks for any feedback.
Poison: Blackgut
This is an ingested poison that is odorless and tasteless and is easily incorporated into food or drink. An Intelligence (Investigation) check DC 17 is needed to detect it in food or drink. Victims of the poison start with a cold sweat and stomach cramps that very quickly gets worse. A DC 15 Wisdom (Medicine) check to identify symptoms as a poison. A DC 15 Wisdom (Medicine) check is needed to identify the specific poison however characters have disadvantage unless they are familiar with poisons. The bowels of dead victims turns black shortly after they expire.
Primary Effect: Once ingested, the poison takes 10 minutes to affect the victim. He must make a DC 15 Constitution save. Success: Victim takes one level of exhaustion but is not otherwise effected by the poison. Failure: Victim suffers from the poisoned condition and takes one level of exhaustion. He is also effected by the secondary effect.
Secondary Effect: Every 5 minutes the victim must make another DC 15 Constitution save. Success: No further negative effect. However the secondary effect is still active. Failure: Victim takes one more level of exhaustion. The victim must continue to make saving throws every 5 minutes until he reaches exhaustion level 6 and dies or succeeds in three saving throws.
Thanks for any feedback.