Particle_Man
Explorer
In fantasy literature, there are many tales of poison that, either slowly or quickly, will kill its victim. The poisoner in Best Served Cold, for example, is very effective at killing people outright (and often within moments) with the slightest drop of poison, rarely needing a weapon at all (and if so it would be a minor one, like a blowgun dart).
In D&D (for example) this is almost impossible to do by itself. You can maybe weaken someone with ability damage (which varies from annoying to very annoying) and *maybe* knock an animal or stupid person unconscious with int poison, but really, the only "killer" poison is the one that does con damage, and that doesn't always kill the victim either (often you need a combination of con damage and good old fashioned hp damage, usually from a weapon).
I can see why games move away from "save or die" poisons (I think the last holdout in 3.x was the green part of the prismatic spells, but that is hard to bottle), but in D&D it is odd because there are "save or die" spells and "death from massive damage" effects. Poison, however, is basically a way of wearing down an opponent, only you use ability score points as the ablative marker instead of hit points.
Is this a general problem in gaming - is "save or die" (or heck, just "die") poison too quick and lethal to be fun in games? Or is it the other way around, and literature has made poison so very deadly for literary reasons?
In D&D (for example) this is almost impossible to do by itself. You can maybe weaken someone with ability damage (which varies from annoying to very annoying) and *maybe* knock an animal or stupid person unconscious with int poison, but really, the only "killer" poison is the one that does con damage, and that doesn't always kill the victim either (often you need a combination of con damage and good old fashioned hp damage, usually from a weapon).
I can see why games move away from "save or die" poisons (I think the last holdout in 3.x was the green part of the prismatic spells, but that is hard to bottle), but in D&D it is odd because there are "save or die" spells and "death from massive damage" effects. Poison, however, is basically a way of wearing down an opponent, only you use ability score points as the ablative marker instead of hit points.
Is this a general problem in gaming - is "save or die" (or heck, just "die") poison too quick and lethal to be fun in games? Or is it the other way around, and literature has made poison so very deadly for literary reasons?