Another stupid question, if I may.
Basically, does the target of a poison spell (see below) get three Fortitude saves -- one to negate the entire spell, one against the initial effect, one against the secondary effect 1 minute later -- or only two saves -- to negate the initial and secondary effects, respectively.
This came up on our last game. I ruled (in the player's favor) that the spell worked like a contact poison -- you get a save against each effect, but not against the spell itself. However, I am interested in hearing how you would rule on this spell. I am also very interested in any 'official' ruling in the subject.
Thanks for your time and trouble! Bye bye!
PS. I am debating House Ruling the spell to "Spell Resistance: No". Basically, I would like to treat the spell as a "conjure contact poison". Would this end up broken? True, SR becomes increasingly more important in high level play, but then there are spells like the orbs or force cage....
Basically, does the target of a poison spell (see below) get three Fortitude saves -- one to negate the entire spell, one against the initial effect, one against the secondary effect 1 minute later -- or only two saves -- to negate the initial and secondary effects, respectively.
This came up on our last game. I ruled (in the player's favor) that the spell worked like a contact poison -- you get a save against each effect, but not against the spell itself. However, I am interested in hearing how you would rule on this spell. I am also very interested in any 'official' ruling in the subject.
Thanks for your time and trouble! Bye bye!
SRD said:Poison
Necromancy
Level: Clr 4, Drd 3
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous; see text
Saving Throw: Fortitude negates; see text
Spell Resistance: Yes
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + 1/2 your caster level + your Wis modifier).
PS. I am debating House Ruling the spell to "Spell Resistance: No". Basically, I would like to treat the spell as a "conjure contact poison". Would this end up broken? True, SR becomes increasingly more important in high level play, but then there are spells like the orbs or force cage....