I just got my pathfinder rulebook. After flipping through it I saw several changes.
With regard to poisons, I see changes that make them more annoying than making lesser types of poisons more problematic. Some poisons you need to make more checks against than you did in 3.x ed. In 3.x ed you would only need to make 2 checks.
That's the major change in poisons I saw in pathfinder. Anyone ever see a more satisfying system for poisons??
The system I saw and liked the most was from Gamma World 4th edition. The system worked as follows:
1) Every character has a Health Ability equal to 10 + Con bonus + Race bonus + any points placed in this stat
2) Every poison/drug/toxin/radiation had intensity and an 8-stage of effect chart.
3) On successful attack a Hazard attack (= d20 + intensity + modifiers) was made.
4) Stage of effect = hazard attack - health. The character was poisoned if this score was positive and each stage was 5 points long.
5) The poisoned character move down one level of the poison chart per round suffering the effects until they at the stage of effect reached.
The base role book gave 3 basic poison charts and encourage you to invent more as the GM saw fit.
Example chart: Destructive Poison
Stage Roll Effect
---- =< 0 None
I 1-5 1d6 HP loss
II 6-10 1d6 HP loss
III 11-15 2d6 HP loss
IV 16-20 2d6 HP loss
V 21-25 3d6 HP loss
VI 26-30 3d6 HP loss & incapacitated
VII 31-35 3d6 HP loss & unconscious
VIII 36 + Death
This was copied out of the book and would need to be modified for Pathfinder where characters start with far fewer hit points then Gamma world 4ed.
I saw this system as allowing even minor poisons to affect high level characters. In real life even a minor poison would slow and slightly sicken you. As apposed to any edition of D&D, where you stop worrying about the minor poisons once you saving through was good enough.
This is the system I saw and liked. Anyone see any other that they liked???
With regard to poisons, I see changes that make them more annoying than making lesser types of poisons more problematic. Some poisons you need to make more checks against than you did in 3.x ed. In 3.x ed you would only need to make 2 checks.
That's the major change in poisons I saw in pathfinder. Anyone ever see a more satisfying system for poisons??
The system I saw and liked the most was from Gamma World 4th edition. The system worked as follows:
1) Every character has a Health Ability equal to 10 + Con bonus + Race bonus + any points placed in this stat
2) Every poison/drug/toxin/radiation had intensity and an 8-stage of effect chart.
3) On successful attack a Hazard attack (= d20 + intensity + modifiers) was made.
4) Stage of effect = hazard attack - health. The character was poisoned if this score was positive and each stage was 5 points long.
5) The poisoned character move down one level of the poison chart per round suffering the effects until they at the stage of effect reached.
The base role book gave 3 basic poison charts and encourage you to invent more as the GM saw fit.
Example chart: Destructive Poison
Stage Roll Effect
---- =< 0 None
I 1-5 1d6 HP loss
II 6-10 1d6 HP loss
III 11-15 2d6 HP loss
IV 16-20 2d6 HP loss
V 21-25 3d6 HP loss
VI 26-30 3d6 HP loss & incapacitated
VII 31-35 3d6 HP loss & unconscious
VIII 36 + Death
This was copied out of the book and would need to be modified for Pathfinder where characters start with far fewer hit points then Gamma world 4ed.
I saw this system as allowing even minor poisons to affect high level characters. In real life even a minor poison would slow and slightly sicken you. As apposed to any edition of D&D, where you stop worrying about the minor poisons once you saving through was good enough.
This is the system I saw and liked. Anyone see any other that they liked???