Drifter Bob said:
Yep
Assuming that people can do things a 'flexible DM' should find reasonable is not in the spirit of modern D&D! :0
Honestly that is there loss. But this is a cultural issue, rather than a mechanical one.
Drifter Bob said:
This is instinctive, but not necessarily something a beginner can get right. (Frankly, as a rule, beginner swordsmen get few things right) learning the timing to conterstrike correctly without being hit yourself is tricky. So it's a good feat, intuitive yet difficult to master in real life, IMO.
I prefer to think getting a Countercut against a skilled opponent is difficult to master. This is an issue of correct judgement of timing and distance which is where the real mistakes are made by all novices.
Techniques can be parroted, but the timing needs to be mastered.
A good arguement of a Class Defence Bonus I guess.
(Though I never liked the Soldier Advanced class with the average Defence bonus)
Drifter Bob said:
I kind of agree, but at the level of abstraction we are at, this actually works pretty well in game. Also, keep in mind, a human in RL does have a very hard time rushing someone with a longer weapon (Jake Norwood of ARMA and I tested this for a bet once, he tried rushing me with a dagger against an arming sword and found it impossible to get the first strike in even in 20 tries or so) but think of a charging wolf, or a boar, or a lion. Think of a human accelerated by some magic spell.
Fair enough, you changed to a low-HP variation and increased the defence to the levels needed you would need to change. But if you see losing HP as also being a overly-simple type of Fatigue (WP/VP) that is fair enough.
Drifter Bob said:
Actually that wasn't really the intent though it could be used that way. Of course, to get feats those goblins would have to have levels...
Of course. ;-)
1HD Mooks are too limiting, give them some NPC warrior levels and you can can use through a long campaign instead of just the first five levels.
Drifter Bob said:
Well, thats one way it can be used, I suspect you train in material of a later era, but many 15th century longsword practioners ala ARMA think of it pretty much only in terms of an armor piercing gambit. I tried to include a bit of both. Also don't forget halfswording is a primary technique for using such enormous and powerful weapons as dopplehanders, which are of immense reach and power!
I don't fight with a Harness often and my focus is more towards Silver and other English/Scottish manuals with a dip into Italian Longsword and Rapier.
(though 18thC Backsword more resembles the footwork of La Verdadera Destreza but oh well)
Only Workshopped German Longsword for about 6 months going over Tobler's books (and having found too many translation errors <frown>)
In my political climate (Victoria, Australia the land of prohibited swords and speed cameras) means I feel English and Italian Longsword is a better choice since German appears extremely aggressive in style and needs heavier protection for the hands, (but that is another topic)...
Drifter Bob said:
Well, I've been doing this in one form or another for 20 years, so I consider myself quite good
LOL
You are with ARMA aren't you. ;-)
Drifter Bob said:
It may be at least as much that they are playing to the expectations of their audience. I think more and more people are being exposed to WMA though, (partly due to other rpgs like TROS) and I think this project is one more way to introduce some of these ideas. Keep in mind this is primarily about introducing realistic kit to the game, so it's a step in that direction.
I have not seen Riddle of Steel, how no clue aboout it, but half of my school are roleplayers. I know many of Stoccata (I guess you know of Stephen Hand) are roleplayers of old (University culture I guess).
The guess there is a lot of synergy there.
Drifter Bob said:
Ultimately, yeah, a rewrite of the combat system would be a great idea, but the way that would cascade through the whole system, you basically have to do an entirely new game, which would turn off the audience. I think the game will evolve in this direction though because ultimately, I honestly believe it's the most fun way to handle combat.
Not a rewrite, more tweaks. I am certainly interested in looking at your work (sign my up for the BETA testing), maybe I can corrupt you on some ideas <grin>.
Drifter Bob said:
As you know real WMA is ten times more fascinating to watch than any fake hollywood fighting, no matter how much slow mo they use. So I think this is the wave of the future. (I'll bet $50 that D&D 4E replaces armor class with a defensive roll and damage reduction.)
Well when they keep cutting out the interesting historical techniques for the cinematic/keep in camera-shot ones that will happen.
I don't agree with the 4E comment though, I think they(WotC) are more interested in the view of a quick simple system with less dice rolls then improved realism.
Drifter Bob said:
I'd love to see that, I can't make head or tails of those wierd buckler guards they are doing in I.33.... my favorite right now is David Lindholms translation of Ringeck from 2003. The interpretatoin is great, right next to the original german like seamus heaneys' translation of beowulf, and the illustratoins are the easiest to follow of any fechtbuch I've seen.
I should check it out, but my local gaming/military store rarely touches Paladin Press becase it seems to encourage the nutters into the store. (his words).
Drifter Bob said:
Incidentlly, let me know if you would like to participate in our open beta program. And tell me a bit about your background. What kind of sparring do you do?
Throw me in (snimmo AT interconnect/com/au)
I am the instructor of Melbourne Swordplay Guild in Australia.
We started this year as an offshoot of Australian College of Arms when it left Melbourne (instructor in the army and was posted 3000miles away).
Since he knew he was likely going, we did a simple introduction many weapons which gave us a chance to work out what we wanted to.
Right now I teach Silver and 18thC Backsword, but we have a German Longsword guy, a sword and shield guy and couple of rapier/smallsword guys (Swetnam/P.Armata/Hope), some of them I hope I can develop them to level they can teach.
I also get along with the rest of the community and some instructors from other schools come interstate to run weekend workshops.
We start training with Shinai converted into Backsword for tournament play and to develop Timing, Distance and Footwork up to full speed.
We wear a leather vest, gloves, vambraces and fencing mask for that.
We train unarmoured with steel for control and correcting bad techniques that develop from a non-steel no-edge weapon.
We also train with steel with the same leather vest, vambraces, etc but with a barbute or a sheath for sabre over a FIE fencing mask.
regards,
Scott Nimmo