Aaron2
Explorer
Drifter Bob said:The first is an example of using our "reckless attack" option, which as you surmise is the opposite of defensive fighting, lose some AC (or Defense) in exchange for a bonus To Hit.
I always assumed that BAB represented the skill of the character and that BAB can be used for attack, defense, or damage. Ordinarily, the character is focusing all his skill trying to kill the bad guy as fast as possible. So a reckless attack is the default attack. I once had a way IMC for the character to convert AC to to-hit chance but ran into to many problems. Imp. Inv. rogues not only get sneak attack dice but a to-hit bonus to boot (on top of the normal invisibility bonuses!). Any character with reach (either by weapon or being large) can now make a "reckless" attack safely behind the party tank. In short, bonuses to hit for AC are usually too good a deal since there are many ways to avoid getting hit entirely. A reckless attack option only give those characters an extra bonus they don't need.
The second is en example of using our Countersrike feat, which at it's most basic level, means you skip one attack and gain a +2 bonus to hit on your next attempt;
Does your opponent know if you are counterstriking? If so, can't he just take a 5' step back and ready an action, avoiding your counterstrike attack entirely?
Aaron