Drifter Bob
First Post
Arawyn said:Hi Bob,
:-D Great idea,
it is the problem that every WMA'er who roleplays moans about but rarely tries to fix (or like me, follow through with ;-)
Yep

As in the case of your examples: Sidestep Feat
Assuming that people can do things a 'flexible DM' should find reasonable is not in the spirit of modern D&D! :0 Seriously though, this feat grants some pretty handy extra options in combat and conveys a sense of nimbleness in a fight which comes across quite nicely.
This is instinctive, but not necessarily something a beginner can get right. (Frankly, as a rule, beginner swordsmen get few things right) learning the timing to conterstrike correctly without being hit yourself is tricky. So it's a good feat, intuitive yet difficult to master in real life, IMO.Counterstoke Feat
Point Control Feat
Good idea, but I personally think avoiding AoO when unarmed against a armed opponent to be rubbish anyway. (It should just give you something like a +4 dodge bonus for the AoO instead).
As you can guess though, I think it is a feat to fix an unrealistic artifact in the d20 system. So changing the system should be the choice, not a waste of a Feat slot.
I kind of agree, but at the level of abstraction we are at, this actually works pretty well in game. Also, keep in mind, a human in RL does have a very hard time rushing someone with a longer weapon (Jake Norwood of ARMA and I tested this for a bet once, he tried rushing me with a dagger against an arming sword and found it impossible to get the first strike in even in 20 tries or so) but think of a charging wolf, or a boar, or a lion. Think of a human accelerated by some magic spell.
Actually that wasn't really the intent though it could be used that way. Of course, to get feats those goblins would have to have levels...Cooperative Fighting Feat
Half Swording Gotta love it don't you. :-D
Actually half-swording is done with Silver's single sword and 18thC Backsword as well just for a start.
I'll have to expand that then perhaps
I personally think that Halfswording benefits are more about improved defence
against weapons with greater reach and power. It is method of a moving into close distance defensively.
Well, thats one way it can be used, I suspect you train in material of a later era, but many 15th century longsword practioners ala ARMA think of it pretty much only in terms of an armor piercing gambit. I tried to include a bit of both. Also don't forget halfswording is a primary technique for using such enormous and powerful weapons as dopplehanders, which are of immense reach and power!
Now honestly Bob, how many of these type of feats would you consider yourself to have in your current skill level?
Well, I've been doing this in one form or another for 20 years, so I consider myself quite good

Also, we do have some special rules so it's not JUST the feats we are relying on.
The issue is that the d20 Developers at WotC don't have the knowledge of a WMA community (and are not the intended audience either).
A rewrite/tweak of the Combat section of the SRD could do wonders to the realism of the game without the addition of many Feats.
Articles of weapon styles/techniques and related Combat Feats could also help. (there was a basic one in Dragon in the last year).
It may be at least as much that they are playing to the expectations of their audience. I think more and more people are being exposed to WMA though, (partly due to other rpgs like TROS) and I think this project is one more way to introduce some of these ideas. Keep in mind this is primarily about introducing realistic kit to the game, so it's a step in that direction.
Ultimately, yeah, a rewrite of the combat system would be a great idea, but the way that would cascade through the whole system, you basically have to do an entirely new game, which would turn off the audience. I think the game will evolve in this direction though because ultimately, I honestly believe it's the most fun way to handle combat. As you know real WMA is ten times more fascinating to watch than any fake hollywood fighting, no matter how much slow mo they use. So I think this is the wave of the future. (I'll bet $50 that D&D 4E replaces armor class with a defensive roll and damage reduction.)
BTW: Medievil Sword and Shield (I.33) by Stephen Hand and Paul (Mac)Wagner is a good book, though I want my Modern Swordman's Companion and Highland Broadsword books already. ;-)
I'd love to see that, I can't make head or tails of those wierd buckler guards they are doing in I.33.... my favorite right now is David Lindholms translation of Ringeck from 2003. The interpretatoin is great, right next to the original german like seamus heaneys' translation of beowulf, and the illustratoins are the easiest to follow of any fechtbuch I've seen.
Incidentlly, let me know if you would like to participate in our open beta program. And tell me a bit about your background. What kind of sparring do you do?
DB
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