Drifter Bob
First Post
doghead said:I've only got as far as the first page. This thread is going to need a little time to work through. But it looks interesting. It looks like a way of improving the realism without necessarily cluttering up the game with too many rules, charts etc. I'm hoping that you have a better way of handling disengaging and falling back type actions.
I also like the sound of the universal group plus historical period modules. A nice way of cleaning out all the rapiers, katanas and plate mail from your Classical Greek and Roman setting. And stocking up on javlin, spears and shortsword appropriate fighting feats. If you want to.
I'll be back later.
doghead.
Thanks for your post
You raise a point here which was something I actualy hadn't anticipated until we started this; despite all the extra weapons and armor added to the list as a whole, when you divide it up by region and historical epoch, you actually get a smaller, more managable amount of kit (which incidentally balances better within the historical subset). It really cuts down on the 'clutter' as you say.
Of course, another thing you can do is give different kind of kit to different countries or regions within your campaign world. One of my original inspiratoins for doing this was 20 years ago when I saw a great picture in the old monster manual (I think) of this guy kitted out like a Greek Hoplite fighting several kobolds. He had a hoplite shield (featuring an ant head image) and a Greek helmet. I was drawn to the picture, and to the idea of the Greek warrior facing off against these pesky varmints of Germanic legend. It was very compelling to me. I was later kind of depressed to realise that within the rules at least, there was no way to really differentiate your character as being from a specific culture like that (of course, you could role play it and write it up in your characters background, but I think I was looking for something a bit more crunchy).
So theoretically, with this set of rules, you could have your bronze age Greece type nation, your Imperial Roman nation across the high mountain range, then maybe further away overseas, a medieval Britain, on the northern fringes of which exist a nordic viking land, and far to the south, something like Renaissance India; each with their own characteristic types of weapons and fighting styles, with their own strengths and weaknesses (not all neessarily being equally effective).
And of course, widely travelled adventurers could have the pick of the best techniqus and gear from every country or region they had visited....
I thnk this ties in well with a Conan / Elric / Fafhred inspired heroic campaign as it does with some purely historial setting (because authors like howard and moorcock and leiber were themselves drawing directly from history).
Don't forget to check out some of the sample artwork:
http://www.enworld.org/forums/showthread.php?t=95368&page=1&pp=20
DB