Vyvyan Basterd
Adventurer
Ah-ha!![]()
Yeah, after hearing about all the KotS TPKs here I didn't mind so much the extra XP.
Kobold Hall claimed a couple of victims though.

Ah-ha!![]()
Are KotS, Kobold Hall and the D&DE demo what we can come to expect from WotC adventures? I was ignoring them to begin with, now I'll be avoiding them like the plague.
Kobold Hall (aka Scalegloom Hall) and Escape from Sembia are really combat demos, though the latter did have a skill challenge in it, but I wouldn't consider KotSF in the same league as those other two adventures. I would expect there will be more roleplay from these sorts of modules when Living Forgotten Realms begins, but within the confines of that campaign (If you have ever played Living Greyhawk you will understand what that means).
KotSF has enough legs to be a start of a campaign, complete with a town and NPC inhabitants, it isn't railroady at all, and I thought fairly well laid out and thus far a very fun adventure for both players and DMs. I would expect the rest of the modules, H2 onward, to be similar in terms of layout and style.
Well, the end of adventure fight should be a tough nut to crack. And unlike Kobold Hall, as long as the players are smart, using tactics and functioning as a group, they'll have a pretty good chance of avoiding a TPK... barring bad rolls on their part.Well, quality of adventure wasn't quite what I was getting at, more the quality of encounters. If there's a 50/50 chance of a TPK at the end of each adventure, how does that make a campaign? I mean who do these guys think they are, Paizo?![]()
Well, quality of adventure wasn't quite what I was getting at, more the quality of encounters. If there's a 50/50 chance of a TPK at the end of each adventure, how does that make a campaign? I mean who do these guys think they are, Paizo?![]()