Yeah, but if your version of "speaking up" is, "Hey, that thing that other people enjoy and that I'm in no way obligated to make use of myself? We should get rid of it because it just doesn't suit my personal preferences," then I'm not sure you should be speaking up about it. It's contrary to the core of D&D Next's design philosophy. If I were on the design team, I'd be far more interested in how general mechanics are perceived, rather than whether certain people decide they're not interested in certain themes.
It's like if someone said, "Man, I hate spontaneous casters, they should be removed from the game!" instead of saying, "Man, I hate spontaneous casters, so I'll play a memorization-based caster instead!"
Again, you don't have to play that kind of character. It's no skin off your back, so on behalf of those who think it's kind of cool, just let us enjoy it and you can play a different character. If you thought a particular character theme was really awesome but a bunch of people got together on the internet and decided to protest it despite the fact that they never have to play that character, how would you feel?
It's wildly different, and I'm not sure why you don't see that. "This is cool, let's make it an option!" is different from, "I don't care that other people don't like it, I don't want it in my D&D!"
Isn't that exactly what you're trying to do here? You don't like something, and you're trying to take it out of the game? Except instead of doing it just for yourself, you're saying that it should be taken out of everyone's game just because it doesn't fit your personal aesthetic. D&D Next is designed to be a big tent. There will be things that you don't like. There will also be things that you like. Use the things that you like, and ignore the things you don't like.
I didn't attack you for having an opinion that I disagree with.
Everyone including you have things that you want or don't want in your DnD. Yes I have an issue with something that always turns a miss into a hit. I also really dislike at will using magic missile. So I will let the game designers know this because those are two things I don't want in my DnD.
I would not mind a reaper style feat that allowed a reroll on a miss or even had a range like if you miss by say four points they take damage.
If they are going to have at wills for wizards then I would like to see those at wills have to roll to hit the same as if they were using a crossbow.
I most certainly should be speaking up on game design issues during a play test. That is the point of an open play test to get different gamers opinions on the rule set.
If someone hates spontaneous casters they should speak up, now is the time to let WOTC know this. The same if they hate vancian magic or hate gnomes.
Giving an honest opinion during play testing gives the designers a pretty good overview about what people like , don't like, what are deal breakers and what are just meh.
And yes it was a personal attack I dare you to go find any post ever where I have said that my way is the only way to play the game.