ruleslawyer
Registered User
Vile.
Sorry, Jester, but I can't say I'd find the "butt-raping" incidents particularly funny if I were in your game (mainly because low-level humor doesn't do it for me, and obviously because I can't imagine rape being particularly "funny" in any context).
Graphic combat, necrophiliac religions, a CORE class that centers around cannibalism: These are all hallmarks of a "vile" game in Monte's rating system, and I tend to agree with him.
As for my campaign: I'd say "mature," but then I don't think I have much in common with the MPAA as far as my standards of prurience. My depictions of violence can be extraordinarily graphic, but generally this is restricted to cautionary depiction. IOW, I prefer my violence graphic in order to let the players understand exactly what an awful and ideally-avoided thing combat is, and they understand this. Likewise, rather awful depictions of violence come to the fore in PCs' exploration of the lower planes, since my Hells tend to look like those portrayed by Gaiman in Sandman.
Most of the sexual content is off-stage: there are ladies of the evening about, the underground "parties" held by the church of Loviatar (FR) are pretty notorious, and everyone knows where half-orcs tend to come from, but I don't generally describe these things in detail as part of the ongoing campaign narrative. Moreover, I haven't discovered an actual means of handling overt sexual themes in a mature manner in my games; D&D shares little, thematically speaking, with The Unbearable Lightness of Being, The Rosy Crucifixion, or Breillat's Romance. [And as a matter of personal taste, I find most depictions of sex in fantasy literature, such as Leiber's and Moorcock's, quite immature and tasteless.]
As for the "gross" stuff: Again, it's known, but there isn't occasion to describe it in detail. The most disgusting cults certainly engage in behavior like cannibalism, necrophilia, and miscegenation with evil outsiders, but there isn't much occasion to describe it in-game.
Oh, and as far as foul language goes: IMX, that's just the way people talk. F-words, S-words, and all sorts of other crap just pours out the mouths of my friends and I OOC during gaming sessions.
[It's ironic, actually: I tend to feel that the American ratings system is overly permissive of cartoon-style violence and overly puritanical when it comes to sex, yet my games contain far more violence than sex. Go figure...]
Sorry, Jester, but I can't say I'd find the "butt-raping" incidents particularly funny if I were in your game (mainly because low-level humor doesn't do it for me, and obviously because I can't imagine rape being particularly "funny" in any context).
Graphic combat, necrophiliac religions, a CORE class that centers around cannibalism: These are all hallmarks of a "vile" game in Monte's rating system, and I tend to agree with him.
As for my campaign: I'd say "mature," but then I don't think I have much in common with the MPAA as far as my standards of prurience. My depictions of violence can be extraordinarily graphic, but generally this is restricted to cautionary depiction. IOW, I prefer my violence graphic in order to let the players understand exactly what an awful and ideally-avoided thing combat is, and they understand this. Likewise, rather awful depictions of violence come to the fore in PCs' exploration of the lower planes, since my Hells tend to look like those portrayed by Gaiman in Sandman.
Most of the sexual content is off-stage: there are ladies of the evening about, the underground "parties" held by the church of Loviatar (FR) are pretty notorious, and everyone knows where half-orcs tend to come from, but I don't generally describe these things in detail as part of the ongoing campaign narrative. Moreover, I haven't discovered an actual means of handling overt sexual themes in a mature manner in my games; D&D shares little, thematically speaking, with The Unbearable Lightness of Being, The Rosy Crucifixion, or Breillat's Romance. [And as a matter of personal taste, I find most depictions of sex in fantasy literature, such as Leiber's and Moorcock's, quite immature and tasteless.]
As for the "gross" stuff: Again, it's known, but there isn't occasion to describe it in detail. The most disgusting cults certainly engage in behavior like cannibalism, necrophilia, and miscegenation with evil outsiders, but there isn't much occasion to describe it in-game.
Oh, and as far as foul language goes: IMX, that's just the way people talk. F-words, S-words, and all sorts of other crap just pours out the mouths of my friends and I OOC during gaming sessions.
[It's ironic, actually: I tend to feel that the American ratings system is overly permissive of cartoon-style violence and overly puritanical when it comes to sex, yet my games contain far more violence than sex. Go figure...]
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