D&D 5E Poll: What adventures would you want officially updated for 5E

What modules would you want officially adapted to 5E?

  • A Paladin in Hell

    Votes: 9 8.3%
  • A1-A4: Scourge of the Slave Lords

    Votes: 25 22.9%
  • Age of Worms

    Votes: 23 21.1%
  • X2: Castle Amber

    Votes: 14 12.8%
  • D1-D3: Descent into the Depths of the Earth

    Votes: 25 22.9%
  • I3-I5: Desert of Desolation

    Votes: 33 30.3%
  • Gorgoldand's Gauntlet

    Votes: 1 0.9%
  • B5: Horror on the Hill

    Votes: 6 5.5%
  • X1: The Isle of Dread

    Votes: 14 12.8%
  • B2: The Keep on the Borderlands

    Votes: 9 8.3%
  • Keep on the Shadowfell

    Votes: 9 8.3%
  • Kill Bargle

    Votes: 2 1.8%
  • Kingdom of the Ghouls

    Votes: 4 3.7%
  • L1-L3: The Secret of Bone Hill, the Assassin's Knot, Deep Dwarven Delve

    Votes: 15 13.8%
  • Labyrinth of Madness

    Votes: 5 4.6%
  • N1: Against the Cult of the Reptile God

    Votes: 28 25.7%
  • Night Below

    Votes: 27 24.8%
  • Q1: Queen of the Demonweb Pits

    Votes: 22 20.2%
  • Rahasia

    Votes: 6 5.5%
  • Red Hand of Doom

    Votes: 34 31.2%
  • Shackled City

    Votes: 13 11.9%
  • The Awakening

    Votes: 0 0.0%
  • WG4: The Forgotten Temple of Tharizdun

    Votes: 16 14.7%
  • I10: The House on Gryphon Hill

    Votes: 8 7.3%
  • S4: The Lost Caverns of Tsojcanth

    Votes: 20 18.3%
  • The Shattered Circle

    Votes: 3 2.8%
  • UK2-UK3: The Sentinel, The Gauntlet

    Votes: 10 9.2%
  • Savage Tides

    Votes: 8 7.3%

Urriak Uruk

Gaming is fun, and fun is for everyone
For reference, I collected several responses from this thread into the poll here. I didn't include every suggestion made on that thread (there were a lot), but I did do my best to collect all the modules that I saw were recommended at least twice.

I can expand the poll if I see more popular suggestions in the comments, however the results will likely skew towards modules who are initially on the list, so this poll is obviously not very scientific. Just a fun exercise!

I'm giving everyone 5 votes as well, as obviously WotC can adapt many modules to 5E, not just one! Also, some modules are collected as a single response (Slavers for example) as they really belong together and shouldn't be split up. Also, I am aware that some of these are already adapted by Goodman Games; this is not a critique of their work.
 

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Whizbang Dustyboots

Gnometown Hero
I would be very surprised to see WotC either A) step on the licensing deal they have with Goodman Games by remaking any of the OAR modules (if you want them to be on Roll20, as was said on the other thread, lean on WotC, who have a no-digital clause in their license with Goodman) or B) remake any of the Paizo-written Adventure paths, which would practically be an advertisement for their company. ("Hey, this was a great adventure path, wasn't it? Please don't look to see if they've done any adventure paths since.")

I would bet money on a Ghosts of Saltmarsh treatment for Slavers and Desert of Desolation, though. And I would definitely be interested in a Red Hand of Doom remake, especially if it was part of a Nentir Vale gazetteer.
 






oreofox

Explorer
I don't see them updating the Paizo adventures, because there's probably a legal headache there (probably why Paizo themselves haven't done the same). Personally, I would love to see Rahasia updated. Having run that back in 2019, some things didn't translate well, and I couldn't come up with anything at the time to replicate it. Basic and 5e are rather different (elves being both race and class, gargoyles being much much less frightening than their Basic counterparts, some monsters not even existing). The story itself doesn't need much changing, just some of the mechanics. Even the Classic Modules Today version didn't really help much.
 


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