Poll: What TSR RPG Should Be Revivified by Wizards?

What old TSR RPG should Wizards revivify? PICK UP TO THREE!

  • The Adventures of Indiana Jones Role-Playing Game

    Votes: 7 6.1%
  • Amazing Engine

    Votes: 2 1.8%
  • Boot Hill

    Votes: 24 21.1%
  • Buck Rogers XXVC

    Votes: 4 3.5%
  • Bullwinkle and Rocky Role-Playing Party Game

    Votes: 2 1.8%
  • Conan Role-Playing Game

    Votes: 6 5.3%
  • Crimefighters

    Votes: 2 1.8%
  • Empire of the Petal Throne

    Votes: 18 15.8%
  • Gamma World

    Votes: 52 45.6%
  • Gangbusters

    Votes: 8 7.0%
  • High Adventure Cliffhangers Buck Rogers Adventure Game

    Votes: 1 0.9%
  • Marvel Super Heroes (FASERIP)

    Votes: 34 29.8%
  • Metamorphosis Alpha

    Votes: 3 2.6%
  • Star Frontiers

    Votes: 50 43.9%
  • Top Secret

    Votes: 23 20.2%
  • Alternity

    Votes: 24 21.1%
  • Dragonlance: Fifth Age (SAGA)

    Votes: 4 3.5%
  • Marvel Super Heroes Adventure Game (SAGA)

    Votes: 3 2.6%

  • Total voters
    114
  • This poll will close: .

JeffB

Legend
Truthfully the RPG items they could put out that I'd like to see aren't the TSR ones. Avalon Hill is under the WotC umbrella, and they had Runequest 3rd edition. I'm indifferent to the rules, but the supplements like Shadows on the Borderlands, Dorastor, Strangers in Prax, Sun County and others would absolutely go onto my Must Buy list.
Chaosium owns the rights again. They have said they had plans for RQ3 PDFs. IIRC. But with as long as it took for the 2E versions, I wouldn't hold my breath.

I'd like to see someone pick up SPI's Dragonquest (and do a proper 3rd edition, not the TSR neutered 3rd edition)
 

atanakar

Adventurer
I'd like to see someone pick up SPI's Dragonquest (and do a proper 3rd edition, not the TSR neutered 3rd edition)
I remember SPI's Dragonquest. One of our DMs bought it and we played a few games. Too bad TSR bought it and killed it later on.
 

JeffB

Legend
I remember SPI's Dragonquest. One of our DMs bought it and we played a few games. Too bad TSR bought it and killed it later on.
When I was a teen, I had a nightmare about the cover image of Dragonquest (2E) the night I bought it, That sliced off Dragon's head had some kind of weird impact on me :ROFLMAO:
 

Eyes of Nine

Everything's Fine
When I was a teen, I had a nightmare about the cover image of Dragonquest (2E) the night I bought it, That sliced off Dragon's head had some kind of weird impact on me :ROFLMAO:
It's why I didn't buy the Storm King's Thunder GM screen. I was playing with my kids (sure, they were teens, but still), and it's pretty much a beheaded giant.
 

JeffB

Legend
It's why I didn't buy the Storm King's Thunder GM screen. I was playing with my kids (sure, they were teens, but still), and it's pretty much a beheaded giant.
I grew up Hunting & Fishing and had butchered plenty of game. So "severed heads" don't really bug me. But that dream did :cry:
 

Shashtah

Visitor
So I was thinking about some of the classic RPGs that TSR pushed out, some of which are well-known (Gamma World) some a little less well-known (Crimefighters) and I was wondering- hey, maybe it would be good to see these re-published with an updated set of more modern rules?

I'm putting this up as a poll (and perhaps a Survivor thread at some point)! Now, a few guidelines-

1. This does not include boardgames made by TSR (sorry, War of Wizards).

2. This does not include card games made by TSR (no soup for you, Blood Wars).

3. This does not include microgames or wargames (nada, Panzer Warfare)

RPGs only! And I am ignoring any possible licensing issues, because that's no fun.

So, here is the list....

The Adventures of Indiana Jones Role-Playing Game
Amazing Engine
Boot Hill
Buck Rogers XXVC
Bullwinkle and Rocky Role-Playing Party Game
Conan Role-Playing Game
Crimefighters
Empire of the Petal Throne
Gamma World
Gangbusters
High Adventure Cliffhangers Buck Rogers Adventure Game
Marvel Super Heroes (FASERIP)
Metamorphosis Alpha
Star Frontiers
Top Secret

EDIT-
Pls. note that Alternity has been added to the bottom of the poll. Apologize for the confusion.

Edit 2-
Pls. note that the two SAGA system games (Dragonlance Fifth Age and Marvel Super Heroes Adventure Game) has been added as well.

For purposes of the poll, let's say pick your top 3, and then explain in the comments.

For me?

1. Star Frontiers. Base rules + Knight Hawks + Zebulons = Awesomeness.
2. Top Secret. Listen to me, Hillary. I'm not the first guy who fell in love with a woman that he met at a restaurant who turned out to be the daughter of a kidnapped scientist, only to lose her to her childhood lover who she last saw on a deserted island, who then turned out fifteen years later to be the leader of the French underground.
3. Marvel FASERIP. Yeah, there's the licensing issue, but this is the all-time classic. Such a smooth system for the 80s.

Why not Gamma World? Because others have made very good fan conversions, etc. for 5e.
So I was thinking about some of the classic RPGs that TSR pushed out, some of which are well-known (Gamma World) some a little less well-known (Crimefighters) and I was wondering- hey, maybe it would be good to see these re-published with an updated set of more modern rules?

I'm putting this up as a poll (and perhaps a Survivor thread at some point)! Now, a few guidelines-

1. This does not include boardgames made by TSR (sorry, War of Wizards).

2. This does not include card games made by TSR (no soup for you, Blood Wars).

3. This does not include microgames or wargames (nada, Panzer Warfare)

RPGs only! And I am ignoring any possible licensing issues, because that's no fun.

So, here is the list....

The Adventures of Indiana Jones Role-Playing Game
Amazing Engine
Boot Hill
Buck Rogers XXVC
Bullwinkle and Rocky Role-Playing Party Game
Conan Role-Playing Game
Crimefighters
Empire of the Petal Throne
Gamma World
Gangbusters
High Adventure Cliffhangers Buck Rogers Adventure Game
Marvel Super Heroes (FASERIP)
Metamorphosis Alpha
Star Frontiers
Top Secret

EDIT-
Pls. note that Alternity has been added to the bottom of the poll. Apologize for the confusion.

Edit 2-
Pls. note that the two SAGA system games (Dragonlance Fifth Age and Marvel Super Heroes Adventure Game) has been added as well.

For purposes of the poll, let's say pick your top 3, and then explain in the comments.

For me?

1. Star Frontiers. Base rules + Knight Hawks + Zebulons = Awesomeness.
2. Top Secret. Listen to me, Hillary. I'm not the first guy who fell in love with a woman that he met at a restaurant who turned out to be the daughter of a kidnapped scientist, only to lose her to her childhood lover who she last saw on a deserted island, who then turned out fifteen years later to be the leader of the French underground.
3. Marvel FASERIP. Yeah, there's the licensing issue, but this is the all-time classic. Such a smooth system for the 80s.

Why not Gamma World? Because others have made very good fan conversions, etc. for 5e.
So I was thinking about some of the classic RPGs that TSR pushed out, some of which are well-known (Gamma World) some a little less well-known (Crimefighters) and I was wondering- hey, maybe it would be good to see these re-published with an updated set of more modern rules?

I'm putting this up as a poll (and perhaps a Survivor thread at some point)! Now, a few guidelines-

1. This does not include boardgames made by TSR (sorry, War of Wizards).

2. This does not include card games made by TSR (no soup for you, Blood Wars).

3. This does not include microgames or wargames (nada, Panzer Warfare)

RPGs only! And I am ignoring any possible licensing issues, because that's no fun.

So, here is the list....

The Adventures of Indiana Jones Role-Playing Game
Amazing Engine
Boot Hill
Buck Rogers XXVC
Bullwinkle and Rocky Role-Playing Party Game
Conan Role-Playing Game
Crimefighters
Empire of the Petal Throne
Gamma World
Gangbusters
High Adventure Cliffhangers Buck Rogers Adventure Game
Marvel Super Heroes (FASERIP)
Metamorphosis Alpha
Star Frontiers
Top Secret

EDIT-
Pls. note that Alternity has been added to the bottom of the poll. Apologize for the confusion.

Edit 2-
Pls. note that the two SAGA system games (Dragonlance Fifth Age and Marvel Super Heroes Adventure Game) has been added as well.

For purposes of the poll, let's say pick your top 3, and then explain in the comments.

For me?

1. Star Frontiers. Base rules + Knight Hawks + Zebulons = Awesomeness.
2. Top Secret. Listen to me, Hillary. I'm not the first guy who fell in love with a woman that he met at a restaurant who turned out to be the daughter of a kidnapped scientist, only to lose her to her childhood lover who she last saw on a deserted island, who then turned out fifteen years later to be the leader of the French underground.
3. Marvel FASERIP. Yeah, there's the licensing issue, but this is the all-time classic. Such a smooth system for the 80s.

Why not Gamma World? Because others have made very good fan conversions, etc. for 5e.
You forgot Al Qadim.
 

dragoner

Dying in Chargen
One could use AC & HP in a game, because they are quick and sleazy mechanics that everyone groks; same as I would always keep polyhedral dice. I think though the difference is more along the lines of fantasy vs modern or sf, because the switch over is to guns, melee is minor. Modern and sf power levels can grow realistically huge, when one starts thinking about nuclear missiles or lasers that can destroy spacecraft.

Looking again at the 2e of Alternity, looks like it is dead, and istr what I found flipping through it at gencon was no spacecraft rules, and it was gun pornish, space murder hobo/dungeon crawl ... system perfect for bringing cinematic action scenes to life. Not terribly exciting. It seems a lot of sfrpg's goes for trying to be a low rent star wars, except there is already a star wars rpg out there. Star Drive and Dark Matter were pretty cool settings which I don't know that 2e is doing.
 

atanakar

Adventurer
One could use AC & HP in a game, because they are quick and sleazy mechanics that everyone groks; same as I would always keep polyhedral dice. I think though the difference is more along the lines of fantasy vs modern or sf, because the switch over is to guns, melee is minor. Modern and sf power levels can grow realistically huge, when one starts thinking about nuclear missiles or lasers that can destroy spacecraft.

Looking again at the 2e of Alternity, looks like it is dead, and istr what I found flipping through it at gencon was no spacecraft rules, and it was gun pornish, space murder hobo/dungeon crawl ... system perfect for bringing cinematic action scenes to life. Not terribly exciting. It seems a lot of sfrpg's goes for trying to be a low rent star wars, except there is already a star wars rpg out there. Star Drive and Dark Matter were pretty cool settings which I don't know that 2e is doing.
They can't do Star Drive and Dark Matter because those are intellectual property. Sasquatch only managed to grab the Alternity name because WoTC didn't renew the ownership. They do have their own setting book for Alternity 2e but I have no idea if its any good.
 

dragoner

Dying in Chargen
They can't do Star Drive and Dark Matter because those are intellectual property. Sasquatch only managed to grab the Alternity name because WoTC didn't renew the ownership. They do have their own setting book for Alternity 2e but I have no idea if its any good.
No spacecraft or space combat from what I saw on dtrpg, I think they have moved on to a Dnd setting. There were solid looking things about 2e, though as a sf gamer, I can also see why it failed.
 

JeffB

Legend
I completely lost interest in the new Alternity by Sasquatch when they stated it would not use the Dice system from the original. That was the best bit! I never bothered to look at it after that.
 

SpellJammer16

Apprentice of the Seventh Circle of Mystery
Boot Hill. Could use some more rules for stuff to use in 1897 (Dracula).
 
Last edited:
Boot Hill because westerns are still a popular genre for TV/movies and they're missing out by not trying to be a player if not the 800# gorilla.

Gamma World because I've got a hankering for a really epic post-apoc game with miniatures and terrain and all, but the Fallout rpg may not do the trick.

MSH/FASERIP because I always enjoyed the hell out of it, though I always preferred it for our own new characters and settings (despite lacking better rules in that department) rather than assuming Marvel characters and settings.
 

aramis erak

Adventurer
They have not mentioned d20 or Marvel. IIRC they also said in a press release about a future science-fiction video game, that any new RPG would not be with old IPs. We may dream of Gamma World, Alternity and Star Frontiers but we won't get them.
There is a new edition of Alternity. Either sold or durably licensed. Already out (2019).
 

dragoner

Dying in Chargen
I completely lost interest in the new Alternity by Sasquatch when they stated it would not use the Dice system from the original. That was the best bit! I never bothered to look at it after that.
I started an sfrpg group on facebook 4 years ago, it is now up to 2500 members, I usually get info on what games are getting traction, last alternity post was a while ago, like a year ago. Doing a search I see I made a post linking back to en world with news of the new edition back in 2016.
 

Advertisement

Top