Poll: What TSR RPG Should Be Revivified by Wizards?

  • Thread starter Thread starter lowkey13
  • Start date Start date

What old TSR RPG should Wizards revivify? PICK UP TO THREE!

  • The Adventures of Indiana Jones Role-Playing Game

    Votes: 8 6.9%
  • Amazing Engine

    Votes: 2 1.7%
  • Boot Hill

    Votes: 24 20.7%
  • Buck Rogers XXVC

    Votes: 4 3.4%
  • Bullwinkle and Rocky Role-Playing Party Game

    Votes: 2 1.7%
  • Conan Role-Playing Game

    Votes: 6 5.2%
  • Crimefighters

    Votes: 2 1.7%
  • Empire of the Petal Throne

    Votes: 18 15.5%
  • Gamma World

    Votes: 53 45.7%
  • Gangbusters

    Votes: 9 7.8%
  • High Adventure Cliffhangers Buck Rogers Adventure Game

    Votes: 1 0.9%
  • Marvel Super Heroes (FASERIP)

    Votes: 34 29.3%
  • Metamorphosis Alpha

    Votes: 3 2.6%
  • Star Frontiers

    Votes: 52 44.8%
  • Top Secret

    Votes: 22 19.0%
  • Alternity

    Votes: 25 21.6%
  • Dragonlance: Fifth Age (SAGA)

    Votes: 4 3.4%
  • Marvel Super Heroes Adventure Game (SAGA)

    Votes: 3 2.6%

  • Poll closed .
Dang, we voted EXACTLY alike.

EPT for the reasons others have said, great setting, so rich would be great for 5e. Not sure if the rights can be had from MAR (Phil) Barker's peeps.

G-Dub ditto on mutants. And post apoc goodness. I'd probably fold in some Apocalypse World GM principles like "barf forth apocalyptica"

Alternity is a game I never played, but as an OG Traveller lover, I'm a sucker for SF/Space Opera with ALIENS as PCs.

Pretty much all of those too, EPT is it's own setting, great depth, and expertly done fantasy/sci-fi that isn't pseudo medieval Tolkien.

G-dub also gave weapons so that a fighter could deal real damage, similar to a magic user; good for making a dying earth, wizards, andre norton mix too.

I'm a old school Traveller player too, and alternity had a lot going for it, spacecraft were cool, and star system generation was good, istr.
 

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Gamma World, straight up. I have played a range from all-zany oneshot to a deliberate campaign setting.

I would be OK with GammAlternity Mk II since I have become more familiar with Alternity. The Star*Drive setting in particular piques my interest.
 

Same.

I created some awesome heroes for Marvel FASERIP.

It was an inspired, fast-flowing system too. Especially for that time period.
We did the same. Our own characters against or with the Marvel Universe. The exception was the weekend we spent(with about 6 hours of total sleep) playing Secret Wars. For that we just took turns drafting heroes until they were all gone and played our hearts out.
 


I would be OK with GammAlternity Mk II since I have become more familiar with Alternity. The Star*Drive setting in particular piques my interest.

Worth nothing there was supplemental material for Gamma World 5e that replaced the mutant animals missing from Gamma World 4e. I've seen fan-made rules for plants, as well.
 

My wish would be a d20 version of Marvel vs DC alternate crossover universe, but nerfing most of "bulletproof" characters. Both universes have got a really rich mythology.

But a d20 Superheroes designed to be totally compatible with D&D is a serious challenge for game designers.

Other option would be the PCs aren't really the canon character, but something like a mixture of the vestige pact magic and "disk tech" from the children anime "Marvel Disk Wars: the Avengers". The PCs would summon icons/avatars/totem spirits temporarity, acting as pokemon trainers or digimon tamers.
 

The exception was the weekend we spent(with about 6 hours of total sleep) playing Secret Wars.

The original 12 issue mini-series Marvels Super Heroes Secret Wars is awesome. I remember reading it when it came out. I still have my copies and read them every so often. Been about 10 years or so, maybe I'll pull them out soon. They've redone the story a few times over the years but I've never read them, wonder if they're any good.
 

The original 12 issue mini-series Marvels Super Heroes Secret Wars is awesome. I remember reading it when it came out. I still have my copies and read them every so often. Been about 10 years or so, maybe I'll pull them out soon. They've redone the story a few times over the years but I've never read them, wonder if they're any good.
I heard that they were redone as well, but since the original was so good, I didn't bother to look into it.
 

This thread had me dig into my collection last night- Sadly most of my print copies of TSR games are long gone but I do still have a original Gamma World Box set (sans dice) and though we did not play GW much (Aftermath and The Morrow Project became our PA games of choice) I still think this is one the best sandbox/adventure modules of all time for any system. (And some great artwork in and out)

BUGGEMS!

How much damage does a parking meter do?

17231.jpg
 

The original 12 issue mini-series Marvels Super Heroes Secret Wars is awesome. I remember reading it when it came out. I still have my copies and read them every so often. Been about 10 years or so, maybe I'll pull them out soon. They've redone the story a few times over the years but I've never read them, wonder if they're any good.
I heard that they were redone as well, but since the original was so good, I didn't bother to look into it.

They've never quite redone it exactly, but the most recent version was from 2015 and was a 9 issue series (with an insane number of tie in issues in other titles and related series) and it's quite good. It revisits some of the elements of the original. The basic idea is that the Marvel Multiverse has been destroyed by a race called the Beyonders, but Doctor Doom has stolen some of their power and has created a patchwork Battleworld made up of different alternate Marvel Earths, including a part of the main Marvel U Earth, and also part of the Ultimate Marvel U Earth, among others. None of the inhabitants really understand exactly what has happened; they live on Doom's world assuming he is a god-like being. However, there is a small group of survivors from the Marvel Universe that avoided destruction and they crashland on this world, and they have to figure out what's happened, and how to fix it.

It's really very good, and pays homage to the original without trying to simply recreate it.

I also think it's one of the stories that would make a new Marvel RPG a potentially popular comic. It jam packed a ton of potentially cool ideas into the setting, with alternate takes on the classic characters. It just seems like the perfect comic story for an accompanying Sourcebook.
 

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