Poll: What TSR RPG Should Be Revivified by Wizards?

  • Thread starter Thread starter lowkey13
  • Start date Start date

What old TSR RPG should Wizards revivify? PICK UP TO THREE!

  • The Adventures of Indiana Jones Role-Playing Game

    Votes: 8 6.9%
  • Amazing Engine

    Votes: 2 1.7%
  • Boot Hill

    Votes: 24 20.7%
  • Buck Rogers XXVC

    Votes: 4 3.4%
  • Bullwinkle and Rocky Role-Playing Party Game

    Votes: 2 1.7%
  • Conan Role-Playing Game

    Votes: 6 5.2%
  • Crimefighters

    Votes: 2 1.7%
  • Empire of the Petal Throne

    Votes: 18 15.5%
  • Gamma World

    Votes: 53 45.7%
  • Gangbusters

    Votes: 9 7.8%
  • High Adventure Cliffhangers Buck Rogers Adventure Game

    Votes: 1 0.9%
  • Marvel Super Heroes (FASERIP)

    Votes: 34 29.3%
  • Metamorphosis Alpha

    Votes: 3 2.6%
  • Star Frontiers

    Votes: 52 44.8%
  • Top Secret

    Votes: 22 19.0%
  • Alternity

    Votes: 25 21.6%
  • Dragonlance: Fifth Age (SAGA)

    Votes: 4 3.4%
  • Marvel Super Heroes Adventure Game (SAGA)

    Votes: 3 2.6%

  • Poll closed .
They've never quite redone it exactly, but the most recent version was from 2015 and was a 9 issue series (with an insane number of tie in issues in other titles and related series) and it's quite good. It revisits some of the elements of the original. The basic idea is that the Marvel Multiverse has been destroyed by a race called the Beyonders, but Doctor Doom has stolen some of their power and has created a patchwork Battleworld made up of different alternate Marvel Earths, including a part of the main Marvel U Earth, and also part of the Ultimate Marvel U Earth, among others. None of the inhabitants really understand exactly what has happened; they live on Doom's world assuming he is a god-like being. However, there is a small group of survivors from the Marvel Universe that avoided destruction and they crashland on this world, and they have to figure out what's happened, and how to fix it.

It's really very good, and pays homage to the original without trying to simply recreate it.

I also think it's one of the stories that would make a new Marvel RPG a potentially popular comic. It jam packed a ton of potentially cool ideas into the setting, with alternate takes on the classic characters. It just seems like the perfect comic story for an accompanying Sourcebook.

Im going to see if this is in TPB, but I doubt it sounds like there was a lot to it.

Before my last group broke up in early January I was working on a more combat oriented/tournament style campaign. I was going to set it on the plane of Ysgard, and make it up of a patchwork of realms taken from the Prime Material Plane, with some god acting as the Beyonder. Never got passed the concept phase as the group fizzled. Maybe someday.
 

log in or register to remove this ad

Im going to see if this is in TPB, but I doubt it sounds like there was a lot to it.

Before my last group broke up in early January I was working on a more combat oriented/tournament style campaign. I was going to set it on the plane of Ysgard, and make it up of a patchwork of realms taken from the Prime Material Plane, with some god acting as the Beyonder. Never got passed the concept phase as the group fizzled. Maybe someday.

You can definitely get i in TPB. The one you want is the main series by Jonathan Hickman an Esad Ribic. As I mentioned, there are several tie in series that also exist, but they're not required reading.

The Battleworld idea seems like a pretty cool idea for a campaign, for sure, no matter the setting or system.
 


The comic fandom is a great potential market for a d20 Superheroes, Marvel and DC have got a really rich lore, but the problem is we haven't got yet the "crunch". There is not yet a d20 Modern without superpowers, and a d20 Modern with superpowers is a harder challenge. And else if you want a d20 superheroes TTRPG easy to be adapted to videogame, then this needs a lot of working and playtesting by the game designers. You have to remember the munchkins who will try to combine superpowers and high-tech gadgets. And some games are a skrull invasion and others are about a street vigilante investigating gangs.

And d20 superpowers mean a no vancyan system.

In my humble opinion a d20 transformers would arrive before d20 superheroes, or a Ravenloft spin-off, like Mask of the Red Death, but set in the pulp age.
 

For me, only Star Frontiers, in an all-zebulon's mode, really appeals.

I don't think most of the mechanical sets are all that good; most are better written than AD&D 1E, but that's a super low bar IMO.

While I won't vote for it, a revised (mechanically) Buck XXVc could be a lot of fun...
But it's got a bunch of legal issues.
First, it's a derivative work produced under license. So the fact that it's copyright TSR merely means the (rather financially desperate) Dille Family Trust can't unilaterally reissue it... but neither can TSR's purchasers, as it's derived from a different copyright and trademark IP set.
Second, the trustee has seen it flop before.
Third, it's not the same setting as the original novel, the major runs of the comics, nor the movie & series (1979-1981). So it's not even really leveraging nostalgia for any of those.

Conan was licensed to TSR, and there is a new licensee: Modiphius. Modiphius has little reason to allow the TSR flavor... especially since there's a Retroclone of it: ZeFRS.

Indiana Jones is also with Disney now. But TSR wasn't even the most recent licensee for RPGs... that would be WEG... but the WEG that was is gone. (The new WEG is the company that bought many of the games when old WEG died... but not the licenses.)

Alternity was either sold or durably licensed off, and a new edition is in print.

FASERIP would require negotiating with Disney. And it's probably not worth Disney's staff lawyer's time to write a "not interested" letter back. Worse still, the copyright is Marvel Comics Group - Disney could reprint it without TSR, since it was done under TSR copyrights. And there are a couple of retroclones of it (4C is probably the best known one)

EPT was published by TSR, but Professor Barker later published via other publishers, so TSR probably doesn't have rights there, either.

Missing from the list:
DragonLance Fifth Age.
Marvel Super Heroes Adventure Game.

Both of those, I love. Both I would have voted for.
 

In my humble opinion a d20 transformers would arrive before d20 superheroes, or a Ravenloft spin-off, like Mask of the Red Death, but set in the pulp age.

Since 5E has come out, and correct me if Im wrong, on the TTRPG side WotC hasnt released or shown any interest in anything other than D&D and its spinoffs like MtG, Critical Roll and Aquisitions Inc. All of which runs on the 5E rules so Id be surprised if we see anything other than D&D for awhile. Have they made any mention of old properties like d20 Modern, or Marvel Superheroes?
 

I would say there is plans for a d20 modern, but I can't safe about to be 100% compatible with D&D. A videogame studio is working in a sci-fi RPG.

If WotC is making money with D&D. Why not to allow a open door for a future d20 Fortnite or d20 Overwatch? But this needs a lot of time, work and game designers who love those franchises.

Remember there were some Unearthed Arcana articles about modern technology.

I mean it is possible, but we will have to await, not yet, and we will have to see intermediate steps, like a fantasy swashbuckling (pirates + magic) to test the adition of firearms and magitek vehicles with magical motors.
 

The comic fandom is a great potential market for a d20 Superheroes, Marvel and DC have got a really rich lore, but the problem is we haven't got yet the "crunch". There is not yet a d20 Modern without superpowers, and a d20 Modern with superpowers is a harder challenge. And else if you want a d20 superheroes TTRPG easy to be adapted to videogame, then this needs a lot of working and playtesting by the game designers. You have to remember the munchkins who will try to combine superpowers and high-tech gadgets. And some games are a skrull invasion and others are about a street vigilante investigating gangs.

And d20 superpowers mean a no vancyan system.

In my humble opinion a d20 transformers would arrive before d20 superheroes, or a Ravenloft spin-off, like Mask of the Red Death, but set in the pulp age.

D20? Ugh, no thanks!
 

I doubt WotC to publish a new TTRPG without d20 system. Altought there is an option, a d20 but with a different leveling up, where the PCs aren't stronger or harder, but only they know more things. It would be like playin the Sims where the characters learn and improve skills (cooking, playing guitar, painting, writting, gardening..)
 

always liked the conan setting. i'd like to see that one and I never got to play alternity but ive heard a lot of good things so I'd like to see that one back out so I can try it.
 

Remove ads

Top