Poll: What TSR RPG Should Be Revivified by Wizards?

  • Thread starter Thread starter lowkey13
  • Start date Start date

What old TSR RPG should Wizards revivify? PICK UP TO THREE!

  • The Adventures of Indiana Jones Role-Playing Game

    Votes: 8 6.9%
  • Amazing Engine

    Votes: 2 1.7%
  • Boot Hill

    Votes: 24 20.7%
  • Buck Rogers XXVC

    Votes: 4 3.4%
  • Bullwinkle and Rocky Role-Playing Party Game

    Votes: 2 1.7%
  • Conan Role-Playing Game

    Votes: 6 5.2%
  • Crimefighters

    Votes: 2 1.7%
  • Empire of the Petal Throne

    Votes: 18 15.5%
  • Gamma World

    Votes: 53 45.7%
  • Gangbusters

    Votes: 9 7.8%
  • High Adventure Cliffhangers Buck Rogers Adventure Game

    Votes: 1 0.9%
  • Marvel Super Heroes (FASERIP)

    Votes: 34 29.3%
  • Metamorphosis Alpha

    Votes: 3 2.6%
  • Star Frontiers

    Votes: 52 44.8%
  • Top Secret

    Votes: 22 19.0%
  • Alternity

    Votes: 25 21.6%
  • Dragonlance: Fifth Age (SAGA)

    Votes: 4 3.4%
  • Marvel Super Heroes Adventure Game (SAGA)

    Votes: 3 2.6%

  • Poll closed .

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If you remember superheroes videogames with different playable characters someones have to be "nerfed". With the TTRPGs, or CRPGs have to happen the same one. D20 system isn't ready for a "Little Grasshopper" vs Rambo, Liu-Kang vs Alita Battle-Angel, Red Sonja vs Frank "Punisher" Castle or a Chun-li vs Terminator. You can create a d20 King of Fighters, but not a d20 Street Fighters vs Overwatch, d20 Tekken vs Mars Attacks, d20 Robocop vs Dead Space or a d20 Mortal Kombat vs those villains from Wolfenstein.

We could create a d20 with superpowers, but not a true adaptation of classic superheroes, because these characters haven't got leveling up, overpowered from the first second for gameplay effects.

Today some character are public domain and could be recycled to be used by the fandom.

When an ordinary human can destroy totally a car with only a punch? OK, the outlander class from Fortnite: Save the World, do forget what I have just said.
 


On the converse, while my group had their own superheroes, someone was always wanting to guest star as an established character, or the group got the idea to explore a wacky combination, like what if Jubilee teamed up with The Punisher for an adventure.

Oh sure, I'm sure there are plenty of examples of all kinds of play. We played a couple of the published modules with the existing heroes. We also played them without.

There was also the Days of Future Past series that was pretty awesome. We had a very long campaign set in that world, and some of the existing characters played supporting NPCs.

Same.

I created some awesome heroes for Marvel FASERIP.

It was an inspired, fast-flowing system too. Especially for that time period.

Yeah, it had its flaws, but overall it was a really well done system. And the Karma mechanic was ahead of its time. All you really needed to play was that chart on the back of the books...that was a very utilitarian choice in a field that could at times be willfully and needlessly byzantine from a design perspective.
 


Star Frontiers because I still play it today despite its obsolete technology! (Chronocom anyone?)
And you Buck Rogets fans should be ashamed of yourselves! You and Lorraines desire to line her own pockets are what ended a beautiful game!

Top Secret because who doeant want to run covert ops?

Gangbusters because murder hoov is all the rage! No excuses needed if you play a monster or a copper!
 


After Spelljammer and a D&D "age of pirates" (Savage Coast/Red Steel?) the next title may be Gamma World like a step in the midle between D&D and d20 Future. Gamma World is a franchise where you can shoot with a laser ray gun but maybe your PC wanted to save ammo for harder enemies.
Who didnt play a two headed mutant with mental powers?
 

My answer was Alternity (especially StarꞏDrive), with the possibility of rebooting Gamma World and Star Frontiers as Alternity settings.

Gotta admit, I'm tempted to say Buck Rogers XXVc, as I have some very fond memories of Countdown to Doomsday and Matrix Cubed.
 

Ok, so Alternity, EPT, and Gamma World; G dub because it was a great go to for mixing mutants into D&D.

Dang, we voted EXACTLY alike.

EPT for the reasons others have said, great setting, so rich would be great for 5e. Not sure if the rights can be had from MAR (Phil) Barker's peeps.

G-Dub ditto on mutants. And post apoc goodness. I'd probably fold in some Apocalypse World GM principles like "barf forth apocalyptica"

Alternity is a game I never played, but as an OG Traveller lover, I'm a sucker for SF/Space Opera with ALIENS as PCs.
 

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