Poll: What TSR RPG Should Be Revivified by Wizards?

What old TSR RPG should Wizards revivify? PICK UP TO THREE!

  • The Adventures of Indiana Jones Role-Playing Game

    Votes: 7 6.1%
  • Amazing Engine

    Votes: 2 1.8%
  • Boot Hill

    Votes: 24 21.1%
  • Buck Rogers XXVC

    Votes: 4 3.5%
  • Bullwinkle and Rocky Role-Playing Party Game

    Votes: 2 1.8%
  • Conan Role-Playing Game

    Votes: 6 5.3%
  • Crimefighters

    Votes: 2 1.8%
  • Empire of the Petal Throne

    Votes: 18 15.8%
  • Gamma World

    Votes: 52 45.6%
  • Gangbusters

    Votes: 8 7.0%
  • High Adventure Cliffhangers Buck Rogers Adventure Game

    Votes: 1 0.9%
  • Marvel Super Heroes (FASERIP)

    Votes: 34 29.8%
  • Metamorphosis Alpha

    Votes: 3 2.6%
  • Star Frontiers

    Votes: 50 43.9%
  • Top Secret

    Votes: 23 20.2%
  • Alternity

    Votes: 24 21.1%
  • Dragonlance: Fifth Age (SAGA)

    Votes: 4 3.5%
  • Marvel Super Heroes Adventure Game (SAGA)

    Votes: 3 2.6%

  • Total voters
    114
  • This poll will close: .

atanakar

Adventurer
Since 5E has come out, and correct me if Im wrong, on the TTRPG side WotC hasnt released or shown any interest in anything other than D&D and its spinoffs like MtG, Critical Roll and Aquisitions Inc. All of which runs on the 5E rules so Id be surprised if we see anything other than D&D for awhile. Have they made any mention of old properties like d20 Modern, or Marvel Superheroes?
They have not mentioned d20 or Marvel. IIRC they also said in a press release about a future science-fiction video game, that any new RPG would not be with old IPs. We may dream of Gamma World, Alternity and Star Frontiers but we won't get them. I think that instead we will get a brand new and contemporary science-fiction game. I'm thinking Transhuman sci-fi mixed with Firefly.

Whether it will be based on the D&D5e engine remains to be seen. I'm of two minds on this. I would really like a system created specifically for sci-fi. I would also like a unique setting and not just a generic all you can eat pizza of options.
 
They have not mentioned d20 or Marvel. IIRC they also said in a press release about a future science-fiction video game, that any new RPG would not be with old IPs. We may dream of Gamma World, Alternity and Star Frontiers but we won't get them. I think that instead we will get a brand new and contemporary science-fiction game. I'm thinking Transhuman sci-fi mixed with Firefly.

Whether it will be based on the D&D5e engine remains to be seen. I'm of two minds on this. I would really like a system created specifically for sci-fi. I would also like a unique setting and not just a generic all you can eat pizza of options.
Suppose this approach is for the better. All games will naturally progress/evolve. There will come a day probably sooner than people expect or want where 5E will give way to another edition of D&D so its probably natural that any modern, scifi or superhereos might be the prototype for the next iteration of D&D as Alternity was for D&D 3E.
 

atanakar

Adventurer
Suppose this approach is for the better. All games will naturally progress/evolve. There will come a day probably sooner than people expect or want where 5E will give way to another edition of D&D so its probably natural that any modern, scifi or superhereos might be the prototype for the next iteration of D&D as Alternity was for D&D 3E.
They also did that with Star Wars SAGA. It wasn't 3.5 and it was 4e either.
 
I think that if WotC does decide to create another RPG that they at the very least consider other systems and mechanics. The core d20 system is well known, and functional for sure....but it's not really the best for every genre. It's not suited for superheroics, for example, so if they made a supers game, they'd probably want to look at mechanics that would help replicate superheroic fiction.

Same with sci-fi or modern. Maybe some d20 elements work for those settings, but others probably don't. I'd hope that they would try to put out the best game they can for the setting they're working with.

It may all be moot, but that's what would make sense to me.
 

LuisCarlos17f

Adventurer
Maybe a different version of d20, without some sacred cows, for example adding some new abilities scores for games in modern age about investigation. Or with a different system of leveling up to can play wargames or mass battles.

And I guess they will try to create a really universal d20 could be used by all potential 3PPs for all type of genres, but specially to be easy to be adapted to videogames.
 

Bluenose

Adventurer
Truthfully the RPG items they could put out that I'd like to see aren't the TSR ones. Avalon Hill is under the WotC umbrella, and they had Runequest 3rd edition. I'm indifferent to the rules, but the supplements like Shadows on the Borderlands, Dorastor, Strangers in Prax, Sun County and others would absolutely go onto my Must Buy list.
 

atanakar

Adventurer
Maybe a different version of d20, without some sacred cows, for example adding some new abilities scores for games in modern age about investigation. Or with a different system of leveling up to can play wargames or mass battles.

And I guess they will try to create a really universal d20 could be used by all potential 3PPs for all type of genres, but specially to be easy to be adapted to videogames.
The universal d20 system did not work well because you need special rules to make each different setting feel really unique. GURPS is a good example. While it's possible to play anything with GURPS each setting book introduces many new rules to spice up the flavour. This means settings are not compatible and you need to modify characters if they switch settings as in the Sliders tv show.
 
Not sure I understand you. If you don't have special rules per setting every thing will by bland, similar and boring.
What would you need in the way of specific vs generic rules? I havent played much but D&D, Alternity, d20 Modern and Star Wars so I dont have alot to compare.
 
What would you need in the way of specific vs generic rules? I havent played much but D&D, Alternity, d20 Modern and Star Wars so I dont have alot to compare.
I think it really depends on the genre and setting.

For example, despite loving the Marvel game from TSR, I don't think that Hit Points (or Health, in the case of Marvel SHRP) are the best way to handle health/character status in a super hero game. Another method may make more sense. Something that reflects the against-all-odds comebacks that superheroes often pull off.

For modern games, does Armor Class make sense? Armor isn't the same as we think of it in D&D terms. Should the term be tweaked? Should AC or the equivalent be calculated in another way? Is there some other mechanic that may make more sense?

There's no reason to accept that HP and AC are the best ways to facilitate these elements of the game. They may be, but there are others, and which are best will really depend on the setting and the desired vibe of the game.
 

atanakar

Adventurer
What would you need in the way of specific vs generic rules? I havent played much but D&D, Alternity, d20 Modern and Star Wars so I dont have alot to compare.
For example the system behind Coriolis the Third Horizon and Forbidden Lands is the same generic system by Free League but each game has setting specific modifications that influence how the game is played.

In Coriolis (Firefly+Arabian Nights+Chtuluh) Darkness Points accumulate against players during the session. Also 12 Iconic ancient aliens grant boons when you pray to them.

In Forbidden Lands (Dark Fantasy+Hex Crawl) you don't have those. Instead you can «Push your Roll» to get extraordinary results but risk suffering extra damage, exhaustion and even destroy your weapon if you roll 1s. Also, there is a setting specific Magic System. These magical powers do not work the same way as the psychic powers in Coriolis.

Both games share the same DNA but they feel very different when played at the table.
 

LuisCarlos17f

Adventurer
A d20 superheroes should be something like Marvel Noir where many famous characters started practically "nerfed".

Firearms are too powerful for d20. With the right weapon you can kill an elephant with only one shot. In the first movie a xenomorph was enough to kill almost all Nostromo crew, but in the sequeles marines could kill dozens, maybe hundreds, with a sentinel gun turret from other room. With a truck you can hit over an horde of zombies. In Sylverster Stallone's movie "Cobra" the girl (playbed by Briddgit Nielsen) couldn't face the main antagonist, the night stalker, only hide and run away like in a survival horror game, but the Cobretti, the main character, with enough weapons and ammo as an one-man-army could kill all members of the New Dawn Cult. If you have played Fortnite: Save the World you may know what happen when all ammo is spent, even with the ninja, the best melee warrior.

Modern Technology means a different Challenge Ratin/XPs reward system. To survive shooting by a sniper should be like a trap, not like a standar monster. Think about a nPC with better firearms... and wearing a high-tech exosuit, a powered armor or within a mecha. Those gadgets as extra help should be like adding monster templates.

Some D&D worlds have got their own special rules.
 
It seems like a lot of people on these threads want more specific rules based on specific genres and settings. Often times I wonder if an extremely simplistic core system might be able to accommodate more genres. Trust me I have no idea what that might look like or any suggestions. Just seems the more moving parts you have with a specific system the less flexible it might be? IDK just kind of spit balling here. I think that if they ever come close to a one-size fits all rule set there gonna really have to think outside of the norm and most likely break a lot of what we consider sacred cows down to their lowest common denominator.
 
In Sylverster Stallone's movie "Cobra" the girl (playbed by Briddgit Nielsen) couldn't face the main antagonist, the night stalker, only hide and run away like in a survival horror game, but the Cobretti, the main character, with enough weapons and ammo as an one-man-army could kill all members of the New Dawn Cult.
How the hell do you remember this? Only thing I remember from that movie was the stupid match and that his name was Marion. Id rather suffer through Stop or My Mom Will Shoot.
 
It seems like a lot of people on these threads want more specific rules based on specific genres and settings. Often times I wonder if an extremely simplistic core system might be able to accommodate more genres. Trust me I have no idea what that might look like or any suggestions. Just seems the more moving parts you have with a specific system the less flexible it might be? IDK just kind of spit balling here. I think that if they ever come close to a one-size fits all rule set there gonna really have to think outside of the norm and most likely break a lot of what we consider sacred cows down to their lowest common denominator.
It’s certainly possible to have a core game and then add rules or processes for different genres. GURPS does that, and Fate does, too. Many games use the Powered by the Apocalypse system from Apocalypse World but alter things to fit their desired setting.

There are other examples, too, but those are the three prominent ones that spring to mind.
 
It’s certainly possible to have a core game and then add rules or processes for different genres.
Im not the audience for this type of thing as I generally play few games these days, and usually d20 based. I agree and doubt that they will ever build a universal system, but think if they did theyd have to start from the ground up.
 

Sketchpad

Explorer
While I love Top Secret and Alternity (which has a 2nd ed out), I would really like to see a new FASERIP book/set, and see both Gamma World and Star Frontiers brought into a 5e conversion of some sort. I would really like to see Dark Matter as well, but more the setting than the old rules.
 

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