I used to track things like arrows and spell components (in days of yore, before spell focuses existed) very carefully.
Never once did I come close to running out of anything. Eventually I realized it wasn't worth the bother. D&D doesn't want the hassle of a realistic encumbrance system -- where bulk matters as well as weight, and each additional pound has incremental impact, especially in combat -- so it's trivial to lug around all the cheap consumables you could possibly need, and refill any time you hit a medium-sized town.
This is a problem I often see with attempts to impose "realism" in D&D. Enforcing realism in one area (ammo tracking) does not produce realistic results; it merely highlights another area (encumbrance rules) where realism is not being enforced.
Rather than a quiver of infinite arrows, I'd prefer guidance for DMs on creating scenarios where supply tracking matters, coupled with strong advice to not bother otherwise.
Never once did I come close to running out of anything. Eventually I realized it wasn't worth the bother. D&D doesn't want the hassle of a realistic encumbrance system -- where bulk matters as well as weight, and each additional pound has incremental impact, especially in combat -- so it's trivial to lug around all the cheap consumables you could possibly need, and refill any time you hit a medium-sized town.
This is a problem I often see with attempts to impose "realism" in D&D. Enforcing realism in one area (ammo tracking) does not produce realistic results; it merely highlights another area (encumbrance rules) where realism is not being enforced.
Rather than a quiver of infinite arrows, I'd prefer guidance for DMs on creating scenarios where supply tracking matters, coupled with strong advice to not bother otherwise.