tankschmidt said:
I think this is a difference of gaming philosophy. I've noticed that lots of players come to the table with a "finished" character, and if they are playing WoTC's D&D, perhaps with an idea of a "build" of what levels that character would take. In my gaming group, a character is "built" during his adventures in the dungeon. The time he saved the wizard from that orc arrow, the time he stood down that charging minotaur, and his favorite shield he found in the Temple of Ayn-Rah. Hm. That might not make a lot of sense - let me know if my answer didn't satisfy your questions.
It's a difference in gaming philosophy, which is what I was trying to illustrate.
In my mind, most of the fun does indeed take place at the table. Philotomy Jurament and I had a discussion about this recently, and the conclusion we reached is basically that there's a difference in how invested a player is in his/her character. If a character is merely a vehicle by which the player gets to take a trip into the wierd and wonderful, one which is little more than 6 stats on a character sheet and a hit point total, then yes, the style of play you describe makes sense to me. It doesn't, however, appeal to me.
For me, a character is a unique entity through which the player experiences the wierd and wonderful, and the ways in which that character interacts with the wierd and wonderful (and even the mundane) is part of the appeal. The character's abilities and personality serve to inform the player's decisions and actions, and through the actions which the character takes, the players are able to experience the growth and development (or decline and regression, in some cases

) of that character. Sure, we'll tell stories about that time that Shump the half-orc barbarian chopped someone in half once or twice, but we
all remember the time that the big, dumb Shump decided to moon the bandits as the heroes escaped over the lake, only to take a heavy crossbow bolt to the butt. Or the memorable time in a supers game that the psychic ninja was introduced to Seinfeld, and questioned whether she should laugh at Kramer because, "That man has ammusing hair."
It's entirely a matter of playstyle. But for me, the more chances I have to make the character described on the character sheet in front of me interact with the world the GM is describing in the way that I envision that character interacting with it (for better or for worse), the happier I am. And when I can take my character home to level up or to spend a few more points that I earned, I essentially get to take the game home with me. And that's pretty darn sweet.