WayneLigon
Adventurer
I think that some system of skills is the hallmark of a modern (or at least second generation) RPG and it's very unlikely that I'd play any RPG that did not feature some form of skill selection for characters. I've not seen an implementation I truly love and feel is perfect, but many that I've liked a great deal. 3E's skills system I generally like, though I think that there needs to be a general rethinking about how many skill points people get and what DCs constitute appropriate and meaningful DCs. I want to see a skill system that truly tells me who is a professional in their chosen field.