Geron Raveneye
Explorer
I voted "Would play but would probably create my own". Coming from Basic D&D, an RPG without a skill system is nothing new, and nothing to get really upset about, but I can remember that all of us back then enjoyed it when the Proficiency system was introduced in GAZ1. I like the general approach of the 3E skill system, especially after they printed a "general DC guideline" in the 3.5 PHB, but I'd group related skills together (Lone Wolf and others did that, and it makes for a shorter and yet functional skill list) and hand out a few more skill points for several classes.
Generalized resolution mechanics like C&C's SIEGE engine works for me as well, as long as it doesn't lead to hours of discussions and arguments between players and DM. And if you look at it, even old editions of D&D had the attribute check as very simplified resolution mechanic.
Generalized resolution mechanics like C&C's SIEGE engine works for me as well, as long as it doesn't lead to hours of discussions and arguments between players and DM. And if you look at it, even old editions of D&D had the attribute check as very simplified resolution mechanic.