Erik Mona said:Sometimes it's difficult to edit a magazine with a staff of 1. That said, I'd prefer not to edit one with a staff of 50,000.
We won't be putting Mini-Game topics up for a vote. I choose the Mini-Games based on what I think is cool and what people submit to me. If I see lots of requests for specific Mini-Games (like, say, Gamma World or Dark Matter), I'll pull my magic editor strings to provide those games. Sometimes, I've got to go with my gut, which brings us such gems as Thunderball Rally. No one's going to "vote" for a 70s racing game, but I thought it would be cool, and it got done.
I'm unapologetically greenlighting Mini-Games that interest me, informed by the feedback and suggestions of my readers. It's a pretty good gig, if you can get it.
Sometimes, one of the Polyhedron games isn't going to appeal to you, just like you're not going to be interested in the features of every Sports Illustrated (or, for that matter, Swank) that you might normally buy. I think it's well within reason to forgo purchasing something that doesn't interest you, and don't begrudge you that decision at all.
Out of curiosity, though, what sorts of Mini-Games would you personally prefer to see?
--Erik
As Erik's partner in crime on the magazine, I'd also like to add that being a magazine editor means using your judgment about what goes in an issue. In fact, it's the single biggest part of our jobs. That's why they hired us, and we do the best we can. We DO listen to what our readers have to say, but like Erik said, in the magazine business, we expect that most all newsstand buyers will pass on the odd issue that doesn't float their boat. That's just the way it is. If we thought no one would be interested in an adventure, Mini-Game, or article topic, we wouldn't print it, obviously. The response for Dogface has been favorable enough so far, though, that I think Erik made a good call.