Kunimatyu said:War trolls are fine as a monster, just not as a PC option. And that's fine -- I don't want the designers to have to do a "polymorph check" every time there's a new addition to the Monster Manual. Much better to fix Polymorph itself.
Which in turn was ripping off a much older story.Wolv0rine said:Whoah, so a D&D gamebook actually cribbed an entire scene from Disney's Sword in the Stone? Merlin and Mabb, duelling polymorphs. Good times, good times...
The stats alone might be to powerful. A Strength of 30 at 7th level is pretty powerful, and there is no guarantee that there won't be a monster that has exactly that.Fenes said:Wasn't there a "you get the stats and form and movement, but not the magical stuff" polymorph rule once? It would probably solve a lot of the balancing troubles and would retain the flavor of the spell.
Could be.Mouseferatu said:That said, I wonder if maybe the solution isn't two different spells? A "combat polymorph," that gives you access to potent creatures for a few rounds, and a more general polymorph that gives you longer duration, but is limited to much weaker critters.
jasin said:For utility shapechanging, there could be list similar to summon monster, focusing on shapes with convenient physical special abilities like swimming, flying or camouflage, rather than the high stats and humanoid shape favored for combat.
Even easier:pawsplay said:Which is pretty easy.
Example:
Cannot polymorph into anything with an ability score higher than caster level +10
Cannot polymorph into anything with an armor bonus or any other kind of bonus higher than caster level
Movement rate no more than double normal ground rate
Jhaelen said:Even easier:
Cannot polymorph at all.
Use the PHB2 option for wildshaping and the 'monomorph' spells for anything else - Done. Didn't even require any new, fancy rules![]()