PoPP - Leaf (01)

Maidhc O Casain

Na Bith Mo Riocht Tá!
Abraxis swings his glaive at something - probably the Operative that's just barely visible through the fog to your East. You can't tell if he hit or not.

Leaf's up - no changes to the map at this point.
 

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HolyMan

Thy wounds are healed!
Leaf stabs at the skeleton in front of him before realizing it is a bad move. The tongs of the trident miss the thin bones.

"Can anyone see what they are doing we need to stop them before they can poison the grain!" he shouts just wanting to here some more sounds after the deadly silence.

[sblock=actions]

Attack: 1d20+3 = 4, 2d9+2 = 9 I'd say it was a miss. [/sblock]

[sblock=Stat Block]
Code:
   HP: [COLOR=orange]18[/COLOR]/20   AC: 14  AC(T): 11 AC(FF): 13  Init: -1
 
Saving Throw   Total  Base   Mod  Misc   Special 
Fort:             4     2     +2          
Ref:              1     2     -1          
Will:             5     2     +3            
 
BAB: +1       CMB:+3     CMD: 12
 
Weapon                  Attack    Damage      Critical     Special
Trident                 +3        2d6+2          20/x2     Rng. 10', Brace
Dagger                  +3        1d6+3       19-20/x2     Rng. 10'
Net                     +0        ---              ---     Max Rng. 10', Touch Attack,Entangles
Short bow               +0        1d6            20/x3     Rng. 60' 
 
Spells Available:* 
0 Level          * 1st Level      
* Guidance          * Shield of Faith      
* Mending           * Cause Fear      
* Read Magic        * Obscuring Mist (D)
 
Special abilities:
Channel Energy(positive) 1d6  [COLOR=yellow]2[/COLOR]/3
Wooden Fist  6/6
Icicle 6/6
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Leaf's shouts ring out through the fog as his trident stabs cleanly through the empty space between the Operative's ribcage and pelvis. (See next post)

Lerissa's up.
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Did you mean to stab at the one that Mustapha's bomb took out, then shout? Or did you want to find a 'live' enemy to stab and miss? :D

If you move to attack Abraxis' opponent - the only one in sight and moving right now - your shout will be silenced.
 

HolyMan

Thy wounds are healed!
[sblock=OOC] was trying to finish off the one I damaged before, the one directly north of me. [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]He's already done for - Mustapha's Alchemical Bomb did the trick for both him and the previously hidden one two squares North of you.[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=OOC] Oh is that why the "Xs" on them. Then I will step up and miss the one Abraxis is fighting LOL. Make sure to cut off my yell dramaticly for the others LOL. [/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Abraxis steps back to better use the length of his glaive - swing and a miss!

Leaf is up.
 

Attachments

  • Granary - Leaf.jpg
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HolyMan

Thy wounds are healed!
Gozreh help us! Leaf screams in his own head, as he knows no sound he utters will be heard.

Taking the fight to the enemy the goliath tries a passing swipe at the skeleton. He pokes the tines of his trident into the ribs of the skeleton and as he steps in behind it he twist the weapon.

The trident acts like a sword breaker as it cracks and snaps the walking deads bones into splinters.

[sblock=actions]
5' step North of Skeleton #4
Attack #4: 1d20+3 = 22, 2d6+2 = 11 Gozreh be praised!! :p [/sblock]

[sblock=OOC] Well now I know why you haven't acted in FoF been busy here. Your turn there btw also the above attack does not take into account a flanking bonus not sure he would get one and if I rolled low would have you see if you needed to add it. But I hope a 22 is good enough on it's own. [/sblock]

[sblock=Stat Block]
Code:
   HP: [COLOR=orange]18[/COLOR]/20   AC: 14  AC(T): 11 AC(FF): 13  Init: -1
 
Saving Throw   Total  Base   Mod  Misc   Special 
Fort:             4     2     +2          
Ref:              1     2     -1          
Will:             5     2     +3            
 
BAB: +1       CMB:+3     CMD: 12
 
Weapon                  Attack    Damage      Critical     Special
Trident                 +3        2d6+2          20/x2     Rng. 10', Brace
Dagger                  +3        1d6+3       19-20/x2     Rng. 10'
Net                     +0        ---              ---     Max Rng. 10', Touch Attack,Entangles
Short bow               +0        1d6            20/x3     Rng. 60' 
 
Spells Available:* 
0 Level          * 1st Level      
* Guidance          * Shield of Faith      
* Mending           * Cause Fear      
* Read Magic        * Obscuring Mist (D)
 
Special abilities:
Channel Energy(positive) 1d6  [COLOR=yellow]2[/COLOR]/3
Wooden Fist  6/6
Icicle 6/6
[/sblock][/QUOTE]
 


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