jgbrowning
Hero
Abraxas said:In the real world yes - in a fantasy world no. This is the crux of the differing views I believe - some really want it to work just like it does/did in the real world, others can just allow it to work as written. IMO, increasing the population to fit the real world medieval model would mess up the islands of civilization and vast unexplored reaches theme of the setting - which would cause me fits.
The issue eventually becomes one of "what is cheaper" as well as "what is socially accepted." Magic would only replace reality were it cheaper and socially accepted to do so. Given the general expense of magic, non-magical ways often tend to work out to be less than magical methods. Now, if you're interested in speed, magic obviously wins in spades. Also, once a particular and fairly portable item gains importance, it's theft possibility increases.
I'm finding it harder to accept that all of the potential benefits of magic leads to a lower than expected population level (given general tech level) as opposed to leading to a greater than expected population level. IMHO, I think only magic that significantly increases travel speed for those involved in food-production would result in a lowering of pop density as opposed to an increase. And even then, with a low density, there'd have to be many "connecting byways" to link the areas of low-density but high-pop-to-food-production-ratios to the areas that are not self-sufficient.
I don't think changing the population levels would necessarily mess the "unexplored reaches" theme. I think it could easily be addressed by a map that only encircles areas that have enough population close enough to each other to be considered settled. I suppose, sort of like the maps showing the early states societies. There were people outside the state areas (and between rival state areas), but they weren't part of the group encircled. To me, if there's really 100 miles of nothing between two population centers, I find it hard to understand why they would be considered as a singular unit, rather than as many realtively unorganized groups.
Plus didn't mythusmage mention in another thread that Breland can feed its cities (something along the lines of 300 k in the big cities, 3.4 mill leftover in undescribed outlying areas) - which means if we all would have read a little closer the numbers might not have bothered us so much![]()
Sorry to say I missed that post, lemme re-read..... I'm sorry I can't find it, could you give me a link?
Actually, Sharn probably covers less - going up instead of out (according to the description).
Probably. I'm wondering right now if it's modeled on the many tower cities of Italy? Dunno.
joe b.