Driddle said:
You're misunderstanding our goal, JG. Because what we're actually doing is trying to help you understand that you don't need such precision in a game to enjoy yourself.It's unnecessary. And the anger being expressed by so many people arguing for "realistic," big populations in Eberron shows how unhappy their unrealistic expectations are making them.
My guess is that the people expressing unhappiness with the numbers aren't really emotionally involved. I know I'm not. All I wish is that the numbers would have been more accurate. It's like reading in a book that says the same bullets can be used for a shotgun as can be used for a rifle. It's something that's wrong, and unless the "wrongness" is directly serving a game need that wouldn't be served if the amunition was accurate, it's something that should be corrected.
EDIT: and to clarify.. by wrongness I don't mean to imply that there's
one right. I think that there's a range in which the numbers could be presented that would satisfy most simulationists as being believable. Of course people will argue about what "believable" is better that the other "believable."
It makes me wonder, if numbers are to be given at all, why the numbers aren't accurate enough to satisfy the people who want the numbers? That's the target audience and the sole reason for population statistics for gaming worlds to begin with. If you're including them, you're putting them in for the people who
do care, just like you'd put in a particular setting feature (say a prestige class) for the people who care about that particular feature and how it relates to game play.
And for future reference, if you're really trying to show people how another type of gaming style is enjoyable, it's best to not start off the converstation by telling them that their current style is unecessary. It's much better to show how other styles of play are additive: how by including different aspects of gaming into a gaming session usually improves the experience for everyone involved.
Let go of the big numbers issue. Be happy in the moment for what it is -- a crowd scene here, a lone hermit there, an unemployed census taker stumbling up the alley moaning, "What is my Purpose?!", each but a small part in the greater whole which does not need to be precisely defined to be glorious. Such is life.
That's one way of play. Others play differently. Preferably the rules would facilitate both types of play as much as possible. I know that whenever one group of play types says to another "stop complaining about improvement" (be that improvement in relation to any play style) I don't get the point of the statement. Unless "fixing" that complaint is detrimental to the other gaming styles or would simply require space that could be better spent on something else, the problem should be fixed. If there's to be population numbers at all, it would be best for them to be as useful and enjoyable to as many types of gamers as possible, but especially to the types of gamers who actually use the information.
joe b.