BigFreekinGoblinoid
First Post
Vaxalon said:You left out the most important one: I choose a population density that's appropriate to the setting.
That is the crux of it. Ebberon is NOT your average European medieval setting. Even though the average person on Khorvaire may not be able to afford magical transportation or communications doesn't mean they don't benefit from it indirectly.
Throw out your old perceptions of D&D worlds where magic is used by a select few, and only for combat purposes. This is not that game.
So Khorvaire is largly uninhabited aside from support communities around larger cities - so what?
Looking at an Atlas (2004) I see that the majority of available land in North America, South America and even Asia has a population density of less than 1/square mile! Yes, most people live by the coast. Yes, the population density is much higher there.
An aggregated population/sq mile density for a continent ultimately tells us nothing of value. Anyone can manipulate numbers one way or another.
What is next for fantasy world demographics analysis?
Population anlaysis by age?
Population growth projections?
Infant Mortality rates?
Nutrional comparisons by region?
No, these minute details are not required for a healthy, believable setting.
Yes, a large city needs resource support for it's continued existance and growth. Beyond providing semi-reasonable justifications for this, no exact numbers are required in a fantasy setting.