jgbrowning
Hero
Hand of Evil said:While magic could increase population, population is comparative to the means of death. What this means is that if X number of population is killed in war, and from illiness, that birth rate will basicly cover those loses. If you add magic and monsters same thing happens, population is a constant with booms after conflicts.
True, population growth would probably be fairly constant in either a mundane or magical world. However, being constant doesn't mean that they would be equal.
I'm not certain it would be equal because of the additional deaths caused by magic and the deaths by monsters. Mostly because those additional deaths would have to very common to offset the 1/3 flat-out food production increase from plant growth spells. Even if the net result is only 1/10 more food than in the historical period, the real and potential corresponding carrying capacity of the land at the given tech level dramatically increases which I think results in greater population growth. I don't think that death due monsters and magic would compensate for just plant growth alone.
A real world example of this was the boom after WW2, the population expanded but there was a new form of death, the nuke. If used population were have been reduced back to levels prior to WW2. We also started to remove forms of death with better health care. We are now faced with over population issues and the increase of illinesses. Population levels were constant until the industral revolution.
While magic could increase population, simple pasteurization did. The question really is how magic would provide the same results?
Much of the mortality of infants/children in the historical period was from injury (burns alone account for a large % but that's what you get with an open hearth) that wasn't immediately life-threatening. This allows for a period of days in which a cure minor wounds would prevent a death. Many of the adult deaths were also due to accidents which didn't immediately kill, but which resulted in death eventually. Such things as well would be greatly reduced by having a person who could cast cure minor wounds around.
I think cure disease has another population effect. Also, I don't think it that unlikely that holy orders would "stock up" on scrolls/wands for emergency purposes. Considering how our historical orders often filled such roles, I think in a world where healing power was immedietly visable, such an assumption isn't unreasonable.
I don't think harmful magic and the presense of monsters would normally be enough to outweigh the beneficial effects of increased food production, medical care, and disease treatment, although I completely agree that they would have an effect. Another factor in my thoughts is that monsters would tend to exist only in outlying areas (not in the denser kindom centers) which would reduce their effectiveness further.
joe b.
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