A friend of mine quite likes Grim Dawn, a Diablo-esque CRPG, and I have been having thoughts on how to port it over to D&D. I have not personally played it much myself, so I will be working off of the Wiki for this.
Initial design thoughts
Masteries (classes)
Each class will be treated like a Warlock. They will gain Invocation style "Passives", and the Active skills will be built as spells.
Blitz, for example, will be something along the lines of "use an Action to move up to your speed in a straight line, stopping if you reach an object larger than 5 feet tall or wide, and more than a foot thick. All creatures in that line of movement take (half your class level)*d8 damage, and must make a Str saving throw or be knocked prone."
Devotion
Probably the trickiest part of this conversion, but I am happy with my thoughts on it. I will duplicate the entire devotion layout, and characters will gain small abilities for their devotion.
For example, if you have a devotion that would normally give you 2 percent resistance to Poison, you will get a short rest ability to reduce Poison damage by 2. Further increases to your resistance will make this ability stronger. still working on actives from Devotion, but it will probably be treated as Riders on actives you tie it to.
Going Forward
The biggest chunk of the work will be if I decide to also convert the Items from Grim Dawn, though that should be more simple than devotions.
Any help on this, or information on anyone who has already done this, would be greatly appreciated.
Initial design thoughts
Masteries (classes)
Each class will be treated like a Warlock. They will gain Invocation style "Passives", and the Active skills will be built as spells.
Blitz, for example, will be something along the lines of "use an Action to move up to your speed in a straight line, stopping if you reach an object larger than 5 feet tall or wide, and more than a foot thick. All creatures in that line of movement take (half your class level)*d8 damage, and must make a Str saving throw or be knocked prone."
Devotion
Probably the trickiest part of this conversion, but I am happy with my thoughts on it. I will duplicate the entire devotion layout, and characters will gain small abilities for their devotion.
For example, if you have a devotion that would normally give you 2 percent resistance to Poison, you will get a short rest ability to reduce Poison damage by 2. Further increases to your resistance will make this ability stronger. still working on actives from Devotion, but it will probably be treated as Riders on actives you tie it to.
Going Forward
The biggest chunk of the work will be if I decide to also convert the Items from Grim Dawn, though that should be more simple than devotions.
Any help on this, or information on anyone who has already done this, would be greatly appreciated.