On the previous thread about what 4E gamers would want from 3PP companies,
http://www.enworld.org/forum/general-rpg-discussion/265781-third-party-if-so-then-what.html
there appears to be a consensus that campaign settings and adventures are desirable. Various posts in that thread alluded to people not being as interested in "generic dungeon crawl" type of modules, epitomized by the WotC 4E modules already released (ie. H/P/E series) and maybe some of the 4E Dungeon Crawl Classics modules released by Goodman Games.
By the term "generic dungeon crawls", I'm guessing these would be modules which are a series of encounters whether inside a "dungeon" or outside of a dungeon (ie. wilderness, inside a town, etc ...), which are strung together with a storyline of some sort. (A wilderness "dungeon crawl" could be a series of predetermined and/or random encounters, going from one location to another location). Such generic "dungeon crawls" could be a linear railroad, or they could have alternate side adventures. Role playing may or may not be the main emphasis, where skill challenges can be sometimes done.
The question here is, what types of alternative "non dungeon crawl-ish" adventures are there which could be done within the constraints of the DDI character builder? (That is, adventures which do not resemble WotC 4E style generic "dungeon crawls" and which do not require the addition of new 3pp player specific crunch).
http://www.enworld.org/forum/general-rpg-discussion/265781-third-party-if-so-then-what.html
there appears to be a consensus that campaign settings and adventures are desirable. Various posts in that thread alluded to people not being as interested in "generic dungeon crawl" type of modules, epitomized by the WotC 4E modules already released (ie. H/P/E series) and maybe some of the 4E Dungeon Crawl Classics modules released by Goodman Games.
By the term "generic dungeon crawls", I'm guessing these would be modules which are a series of encounters whether inside a "dungeon" or outside of a dungeon (ie. wilderness, inside a town, etc ...), which are strung together with a storyline of some sort. (A wilderness "dungeon crawl" could be a series of predetermined and/or random encounters, going from one location to another location). Such generic "dungeon crawls" could be a linear railroad, or they could have alternate side adventures. Role playing may or may not be the main emphasis, where skill challenges can be sometimes done.
The question here is, what types of alternative "non dungeon crawl-ish" adventures are there which could be done within the constraints of the DDI character builder? (That is, adventures which do not resemble WotC 4E style generic "dungeon crawls" and which do not require the addition of new 3pp player specific crunch).